Foxilon Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He wears a deerstalker hat to cover his moderate length red hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a Brewer, his mother struggled to pay the bills. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Shy, Insane. Bonds: Attractive, Poor. Occupation: Interpreter
Voice: Excited and jittery
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Infernal, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 900 gp. Eye agate (16 gp). Golden pearl (80 gp). Moonstone (60 gp). Blue star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Millicent Kenley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor. Her skin is fair and her fingers are delicate and long. She wears her blonde hair down. Her otherwise smooth face is marked with small tiny scars.
Personality: She is overprotective of those who hire her services. She is lazy and tries to find solutions quickly.
History: She is a Maurezhi in disguise. From there she went from mercenary job to mercenary job. After a long history of fighting, Millicent and her spouse have recently divorced.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Flaws: Lazy, Antagonistic. Bonds: Guardian, Adventurer. Occupation: Barrister
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1000 gp.
Paggen Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an entirely tan suit with green socks and a vest with buckled shoes. He has a long silver beard with little hanging trinkets. He has violet eyes and a tan hat with a green feather.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing singing.
History: The child of a Mercenary, who enjoyed hunting, Paggen was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero
Ideals: Passionate, Artistic. Flaws: Greedy. Bonds: Nature, Adventurer. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 19 (+4) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Goblin, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Pelt Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His orange fur is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered
History: The child of southern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Silver pearl (80 gp).
Cecily Soames, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears brown trousers with green and brown striped suspenders. She wears various colorful collared shirts. Her brown hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 13th year, her parents were killed by a illithids raid, leaving Cecily alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.
Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion
Flaws: Disease, Secretive. Bonds: Enemies, Immigrant, Family. Occupation: Knight
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Rezena Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with green colored cloaks and clothing. She wears her gold crest up. Her gold eyes are passionate and lively.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born in the west. Rezena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp.
Uzza Panic, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a well pressed and immaculate suit (or dress). Her blue hair is greasy and uncared for. Her eyes are white and beady.
Personality: She is overprotective of those who hire her services. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born to a criminal king-pin and mafia family Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and to protect her home
Ideals: Athletic. Flaws: Ugly. Bonds: Guardian, Religious, Criminal record. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 5)
Armor Class 8
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 100 gp. Jet (160 gp). Fire opal (400 gp). Amethyst (160 gp). Bloodstone (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
