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NPC Generator

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Advanced [show]


Katherine Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She has styled her blonde hair well, parting it to the right. Her thin eyebrows rest above her beady gray eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and she feels threatened by others

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Mentor. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Katherine Brinker, Female Half-Elf Bard 4
Medium (5'2") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)13 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. Freshwater pearl (12 gp). Banded agate (12 gp). Jet (100 gp). 1 Minor magic item.


Social Check DCs


Vanchu Walpole, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She has a large black mantle and cape that has been intricately interwoven into her brown robe. She has wavy silver hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Vanchu was raised in a hard working conservative environment. Her father was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and wants to open a new tavern

Ideals: Athletic, Persistence. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Vanchu Walpole, Female Half-Orc Bard 5
Medium (5'11") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Orc, Infernal, Auran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Eyepatch with mock eye of sapphire and moonstone (600 gp). Old masterpiece painting (600 gp).


Social Check DCs


Erias Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing the road beaten gear of a warrior. He wears a colorful flower in his auburn hair. His eyes are likewise hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Poor. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Erias Eversharp, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 200 sp.


Social Check DCs


Joan Thompson, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears baggy yellow pantaloons and a tan scarf. Sporting a auburn mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born blind and as such lacked many opportunities for work. Joan abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Flaws: Shy, Disease. Bonds: Attractive, Military, Adventurer. Occupation: Butcher

Voice: Sensual and smooth

Attributes [hide]

Joan Thompson, Female Half-Elf Cleric 5
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Investigation +4, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp.


Social Check DCs


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his morningstar. He has done his best to style his yellow fur to look like a famous performer. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He enjoys reading and quiet.

History: Born to a pair of adventurers, Sun grew up listening to his mother's many stories. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Logical. Flaws: Fearful. Bonds: Adventurer. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Sun Of Ale, Male Tabaxi Aristocrat 9
Medium (5'9") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)13 (+1) 17 (+3)15 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Carlisle, Female Human [Permalink]

Personal [hide]

Description: She very much looks the part of a Healer. She carries a battered greataxe and tarnished scythe as well. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.

Personality: She has a massive crush on the younger sibling of the Healer who has hired her part-time. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She served in the navy to pay for her family's outstanding loans. Over the years she perfected her riding and shooting skills. She inherited the family business which she has now maintained for 3 years.

Motivation: Further expansion of business; and to settle down with her crush

Ideals: Fighting. Bonds: Job, Has a crush, Nature, Military. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Heather Carlisle, Female Human Cleric 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)15 (+2) 14 (+2)6 (-2)
Skills Intimidation +0
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Yurgunn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. She is tall, broad shouldered and powerfully built. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes are green and she is always smoking a pipe.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She got into the Adventurer business at a young age. Yurgunn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Yurgunn decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She inherited the family business which she has now maintained for 15 years.

Motivation: She wants to get laid; and wants a kiss

Ideals: Fighting, Joker. Bonds: Job, Criminal record, Has a crush. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Yurgunn Goldfinder, Female Dwarf Barbarian 6
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 65 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)7 (-2) 11 (+0)12 (+1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1000 gp.


Social Check DCs

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