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NPC Generator

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Advanced [show]


Mardred Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is an epitome of beauty. With bright auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is almost excessively polite to everyone, even when angry. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born blind and as such lacked many opportunities for work. While studying, she fell in love. They married and had a son. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She has money and likes to spend it.

Flaws: Shy, Disease. Bonds: Attractive, Rich, In love. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Mardred Loderr, Female Dwarf Warrior 11
Medium (4'1") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 90 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 40 pp. Malachite (7 gp).


Social Check DCs


Theirastra Holimion, Female Elf [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her skin is fair and her fingers are delicate and long. Her hair is short and auburn. Her eyes are likewise brown.

Personality: She is almost excessively polite to everyone, even when angry. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. After coming to the age of reason, Theirastra took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is searching for what she claims is her rightful reward.

Motivation: To clean up the streets; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Slave, Guardian. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Theirastra Holimion, Female Elf Sorcerer 1
Medium (4'11") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 6 (-2)15 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp. Jet (40 gp).


Social Check DCs


Three In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her black fur has been sun bleached extensively. Her copper eyes are slightly larger than normal.

Personality: Three is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born into a rich family. She dropped out of school before completing her studies. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it

Ideals: Extrovert, Logical. Flaws: Ugly, Secretive. Bonds: Rich, Military. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Three In the Storm, Female Tabaxi Expert 6
Medium (6'0") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. White pearl (160 gp).


Social Check DCs


Koth Rayden, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized white coat. His golden hair is long and unkept. He has gleaming, smiling green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Koth has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Koth Rayden, Male Half-Orc Wizard 12
Medium (5'8") Half-Orc, Lawful Evil (CR 12)
Armor Class 13
Hit Points 41 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Athletics +3, History +5
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2000 gp. Jeweled electrum ring (7000 gp). Solid gold idol (1100 gp). A necklace of small pink pearls (5000 gp). Solid gold idol (1100 gp). Gold dragon comb with red garnet eye (1400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Euphemia Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: This dark-skinned female wears just a red suit. She is tall, broad shouldered and powerfully built. Her hair is brown and curly. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is able to make almost anything out of random pieces of junk.

History: She was born in the west, but her parents moved at a very young age to the north. Her necromantic abilities were realized during a raid on her village. She has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. She hasn't told them the truth, but wants to settle down with them.

Motivation: She feels threatened by others; and she has a crush on the local mercenary

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Immigrant, Has a crush. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Euphemia Shadowquick, Female Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 1 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 5 (-3)13 (+1) 13 (+1)13 (+1)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 700 sp.


Social Check DCs


Armara Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a green shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her red hair is knotted and matted. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.

Personality: She is overprotective of those who hire her services. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Armara took refuge in the ruined castle and found the beat up rapier and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To end her boredom; and she seems to be bored by most things

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Guardian, Nature. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Armara Enigma, Female Tiefling Warrior 6
Medium (5'5") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Giant, Aquan, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Dustin Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a yellow and black handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are green and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Tanner, who enjoyed hunting, Dustin was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Nature, Has a crush. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Dustin Brinker, Male Half-Elf Commoner 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)17 (+3) 15 (+2)9 (-1)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 12
Languages Common, Elven, Infernal, Ignan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6

Possessions: 400 gp. Fire opal (1100 gp). Rock crystal (70 gp). Pink pearl (110 gp).


Social Check DCs

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