Bendoo Marlee, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears rags and sports a simple walking cane. Her hair is brown and very short. She has violet eyes and a white hat with a brown feather.
Personality: She can speak with the recently deceased. She is afraid of women and trembles around them
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Poor, Nature. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp. Alexandrite (1400 gp). Lapis lazuli (9 gp). Black star sapphire (1200 gp). Chalcedony (40 gp).
Harann Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. Her blue crest is greasy and uncared for. Her thin eyebrows rest above her beady gold eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in the east. She took every job she could get her hands on, but the opportunities for Dragonborns in the east were limited. She has built up a small fortune and can afford her own way.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Ugly, Depressed. Bonds: Rich, Religious, Immigrant. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 80 pp.
Arannis Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. He wears a wide-brimmed hat to hide his balding. His eyes are a pleasant green.
Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: When he was but 6 years old his parents immigrated from the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Insane, Fearful. Bonds: Rich, Immigrant. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 50 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant, Ignan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Brown-green garnet (40 gp). Aquamarine (1600 gp). Amber (40 gp). Hematite (15 gp). White pearl (40 gp). Moss agate (15 gp). Amber (40 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Modean Merit, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. After months of barely getting by, Modean managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Regain custody of his son; and to reunite with his absent father
Flaws: Secretive. Bonds: Rich, Criminal record, Family. Occupation: Carpenter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: Black pearl (1000 gp). Bloodstone (80 gp).
Hupe Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is cut jaggedly and amateurishly. His eyes are likewise amber.
Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a necromancer, Hupe was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Hupe was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hupe decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Hupe and his spouse have recently divorced.
Motivation: He feels that his past leaves him morally obligated to help; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Mentor, Criminal record. Occupation: Soapmaker
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 2 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 6 (-2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 300 gp.
Henry Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with violet socks and a vest with buckled shoes, and he perpetually has his trident ready. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber eyes lackadaisically let the world flow into them.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the east. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Professionalism. Bonds: Immigrant, Nature. Occupation: Performer
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 160 gp.
Flask Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is dressed in earthy colors with a pastel and brown handkerchief worn on her left side. She wears her red fur down. Her face is scarred and worn.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: From birth she was tutored by a cruel and relentless mentor. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has recently gotten a pet goose that steals things from people.
Motivation: She is greedy; and to end her boredom
Flaws: Ugly, Mundane. Bonds: Criminal record, Mentor, Family, Rich. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
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