Everard Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Everard lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To prove his worth to the world.
Ideals: Fighting, Athletic. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 15 (+2) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Perra Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is dressed in an above average manner. Beneath her clothing is a huge mess of scar tissue. Her brass crest is lengthy. Her eyes, though not visible through her cowl, are gold.
Personality: A deeply religious woman she believes everything happens for a reason. She is an amazing painter.
History: She was raised in a white middle class family as the only child. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Slave, Religious. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 90 gp. Zircon (40 gp).
Flame Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man likes to wear brown tank tops with tan pants. His clothes are grease stained in places. His gray fur is heavily combed to the left. This green eyed northerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Flame embodies much of what other species detest in the Tabaxis. He is afraid of women and trembles around them
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Flaws: Antagonistic, Shy, Disease. Bonds: Poor, Immigrant. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2100 sp. 1 Masterwork studded leather.
Andry Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has golden hair. She wears a mask on her face.
Personality: She has always had a great fascination with Half-Orc culture. She has all her life been fascinated with singing.
History: She was born several months after her mother was called into army service. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Half-Orc people.
Ideals: Entrepeneur, Artistic. Flaws: Racist. Bonds: Military. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 15)
Armor Class 14
Hit Points 109 (15d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 19 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Gnoll, Elven, Terran
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 8000 gp. Tiger eye turquoise (15 gp). Blue star sapphire (600 gp). 1 Medium magic item.
Richard Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is well dressed, constantly wearing a yellow suit, black shirt, and violet tie. His tied-back hair is auburn. His eyes are likewise gray. His teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Richard studied abroad. He struck it rich when he found rare goods in large quantities. He was granted divine powers by his dying sister.
Motivation: He is greedy; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Rich. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 700 gp. Iolite (60 gp). 1 Minor magic item. 1 Minor magic item.
Valorean Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of crossbows on his belt, each one with a amethyst on the hilt. His green crest is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Dragonborn Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Optimist, Joker. Bonds: Military, Adventurer. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 9000 sp.
Bucklal Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear red tank tops with brown pants and is in decent physical shape. His auburn hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the north. He plays an instrument quite well.
History: Bucklal lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Architect.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Ideals: Pacifist, Artistic. Bonds: Family, Job, Military. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!