Ulfgar Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey small hat and grey clothes. His hair is chestnut and curly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted necromantic powers by his dying sister.
Motivation: Further expansion of business; and he doesn't get along with people that don't share his tastes
Ideals: Gifted, Impeccable. Bonds: Job, Immigrant, Poor. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Coral (60 gp). Onyx (40 gp).
Megren Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears just a black suit. She has moderate length blue crest. She has red eyes and a black hat with a grey feather.
Personality: She has a massive crush on the younger sibling of the Miller who has hired her part-time. She pushes her goals aggressively. She is also a coward if confronted.
History: When she was but 7 years old her parents immigrated from the south. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.
Motivation: She wants to get laid.
Ideals: Athletic. Flaws: Fearful. Bonds: Has a crush, Immigrant, Nature. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 700 gp.
Uthemar Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple green line shooting up and back down. His skin is fair and his fingers are delicate and long. His white hair is still thick. His eyes are violet and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Uthemar hails from a village terrorized by gnolls. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical. Bonds: Enemies, Immigrant. Occupation: Soapmaker
Voice: Raspy
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 83 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Goblin
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
Possessions: 4000 gp. Jasper (50 gp). Moss agate (5 gp). Violet garnet (1400 gp). Jet (140 gp). Jet (140 gp). Black pearl (1400 gp). Golden pearl (140 gp). Alexandrite (1400 gp). Lapis lazuli (5 gp). Chrysoberyl (140 gp). Deep blue spinel (1400 gp). Sardonyx (50 gp).
Tricking Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown trousers with green and black striped suspenders. He wears various colorful collared shirts. He carries with him a set of shields on his belt, each one with a ruby on the hilt. His orange fur is kept up in a ponytail inside a broad hat. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He would rather hide behind his crafts than deal with other people.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Fighting, Artistic. Flaws: Sensitive, Shy. Bonds: Rich. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp. 1 Masterwork Artisan’s tools.
Balam Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'0" eastern man, he wears a green broad hat and green clothes. His hair is greying and his face has many wrinkles. His half smiles and white eyes are beguiling and draw you in.
Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his mother.
History: The child of a Scribe, who enjoyed hunting, Balam was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To pay off his debts; and retire the richest man in the east
Ideals: Entrepeneur. Bonds: Attractive, Guardian, Nature, Adventurer, Debt. Occupation: Baker
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 100 gp. 1 Banded mail.
Oriax Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his hand crossbow. He is bristling with hidden weapons, mostly hand crossbows and whips. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: Oriax is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family Oriax abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: A rival would like him out of the picture.
Ideals: Extrovert. Bonds: Criminal record, Attractive, Adventurer. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp.
Nuraval Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this eastern man wears a faded coat and loose pants complete with deerstalker hat. He has no hair. His face is scarred and worn.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Map Maker
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 11)
Armor Class 12
Hit Points 88 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 3100 gp. Obsidian (13 gp). Black opal (800 gp).
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