Feng Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large black mantle and cape that has been intricately interwoven into his brown robe. His silver hair is matted, messy, and big. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a necromancer, Feng was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Dyer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Maynild Serge, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a violet cloak and cross-gartered tan stockings, and sports empty pouches on her belt. She sports a flattop hair cut. She has a dull look in her gray eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born in the north, but her parents moved at a very young age to the east. She found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has money and likes to spend it; and to reunite with her old friends
Flaws: Shy. Bonds: Job, Immigrant, Adventurer, Rich. Occupation: Actor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Oriax Heal, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his crossbow ready. His white hair is thinning but still full. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Depressed. Bonds: Rich, In love, Immigrant. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp.
Sybil Blakely, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'3" and wears brown leather gloves, a brown jacket, and tight pants. She keeps her auburn hair in a flapper bob. She has several tiny amber earrings on each ear.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for her, and Sybil does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. There was a wharf not far from home where she often wandered off to fish. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Nature, Military. Occupation: Herbalist
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 sp. White pearl (120 gp).
Three Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He wears his red fur down. He has a dull look in his blue eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is afraid of women and trembles around them
History: He was raised in a plains tribe. He has chosen to use the inheritance that was left to him frivolously. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Nature, Rich. Occupation: Roofer
Voice: Italian accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 88 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1500 gp. Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (50 gp). Carved bone or ivory statuette (20 gp). 1 Minor magic item. 1 Minor magic item.
Ranala Folkor, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears loose pants and a collared shirt complete with sweater beneath her coat. She is an epitome of beauty. With bright white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done she does not care how it got done.
History: She was born at the edge of vast forest. She dropped out of school before completing her studies. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world.
Ideals: Professionalism, Logical. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 700 gp. Rhodochrosite (10 gp).
Theodoric Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his right hand. His auburn hair has been sun bleached extensively. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small desert village. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Map Maker again; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, In love, Job, Nature. Occupation: Baker
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 8)
Armor Class 11
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1600 gp. Jasper (20 gp). Tiger eye turquoise (12 gp). Hematite (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
