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Advanced [show]


Serpent Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears baggy brown pantaloons and a green scarf. Her red fur is greasy and uncared for. Her fierce green eyes like to dwell on things.

Personality: Stoic and calm, she prefers to meditate than take action. Serpent enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A freak accident while working with her Priest father left her crippled. She left for the north, certain she would find work there.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Ugly, Hedonist, Disease. Bonds: Immigrant. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Serpent Timber, Female Tabaxi Barbarian 10
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 75 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 10 (+0)7 (-2)
Skills Nature +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: Amber (70 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His auburn hair is cut short with large spiked bangs in the front. His eyes are brown and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Geoffrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Ploughman, Geoffrey learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army

Ideals: Persistence. Bonds: Family, Job, Adventurer, Military. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Geoffrey Martell, Male Half-Elf Ranger 5
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills History +2, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Ida Graeme, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her auburn hair has been sun bleached extensively. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Ida grew up listening to her father's many stories. Ida was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ida decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Roofer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and she has decided she is irredeemable

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ida Graeme, Female Human Barbarian 1
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 130 gp. Silver pearl (130 gp).


Social Check DCs


Moon Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. His fur, while still mostly white, has prominent grey streaks. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Moon is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Moon and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Impeccable, Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Poor. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Moon Of Ale, Male Tabaxi Monk 13
Medium (5'4") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 78 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 16 (+3)17 (+3)
Skills Performance +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy pastel pantaloons and a blue scarf. He keeps his long white fur kept up in a rat tail. He has yellow eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Cloud is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Cloud hails from a village terrorized by goblins. A freak accident while working with his Farmer mother left him crippled. By chance he met his brother recently and the two have been together since.

Motivation: He has a crush on the local Farmer; and his relatives are trying to arrange a marriage

Flaws: Ugly, Disease. Bonds: Family, Enemies, Has a crush. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Cloud Of Claws, Male Tabaxi Wizard 1
Medium (6'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)18 (+4) 12 (+1)11 (+0)
Skills Deception +2, Nature +6
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Terran, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 50 gp.


Social Check DCs


Urshar Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is long and chestnut with streaks of white, and is pulled back with small grey clips. Her eyes are green and she is always smoking a pipe.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Slave Trader arts, while her father instructed her in etiquette, music and courtly manner. Her necromantic abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Rich, Immigrant. Occupation: Slave Trader

Voice: Scandinavian accent

Attributes [hide]

Urshar Gorunn, Female Dwarf Cleric 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)7 (-2) 12 (+1)11 (+0)
Skills Arcana +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Tordrid Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She wears an entirely brown suit with black socks and a vest with buckled shoes. She has a hunchback. She has wavy chestnut hair. This gray eyed westerner is not easily forgotten.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a great chef.

History: Tordrid was born in the west. At a young age she loved to build and create. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted necromantic powers by her dying brother.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Philantrophist, Gifted, Persistence. Flaws: Ugly, Depressed. Occupation: Courier

Voice: pre-pubescent

Attributes [hide]

Tordrid Gorunn, Female Dwarf Warlock 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 29 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 7 (-2)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 3000 gp. Black pearl (300 gp). Obsidian (4 gp). Obsidian (4 gp). Pink diamond (7000 gp). Black opal (500 gp). Onyx (20 gp). Deep blue spinel (300 gp). Star rose quartz (20 gp). Sardonyx (20 gp). Rich purple corundum (500 gp).


Social Check DCs

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