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NPC Generator

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Advanced [show]


Lucan Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. With a patchy silver beard and wild silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: To get a good night's sleep.

Ideals: Athletic, Optimist, Philantrophist. Flaws: Insomniac. Bonds: Poor. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Lucan Callan, Male Half-Elf Bard 9
Medium (5'11") Half-Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 57 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp.


Social Check DCs


Kerkad Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black tunic with red highlights, and long tan pants that bunch up around his shoes. His rusty crest is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Performer in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Passionate. Flaws: Ugly. Bonds: Job, Slave, In love, Religious. Occupation: Performer

Voice: Slurs words

Attributes [hide]

Kerkad Qyxpahrgh, Male Dragonborn Druid 8
Medium (6'7") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Athletics +7, Deception +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 800 gp. Black pearl (500 gp). Moss agate (9 gp). Pink pearl (100 gp). Jasper (30 gp). Freshwater pearl (9 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his quarterstaff always slung over his shoulder. His fur is red and curly. His eyes are likewise blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A powerful slaver made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Optimist, Artistic. Bonds: Mentor, Criminal record. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Ethereal In the Wind, Male Tabaxi Rogue 4
Medium (6'9") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dagger Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'7". She very much looks the part of a Unemployed, and her gloved hand is found clutching a monstrous two handed axe. Her gray fur is braided into rings. Her green eyes lackadaisically let the world flow into them.

Personality: Calm and collected, she is a well trained Unemployed. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in the north to a Unemployed, Dagger learned a great deal about her father's area of expertise. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Religious, Rich. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Dagger Moon, Female Tabaxi Commoner 6
Medium (4'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 9 (-1)19 (+4)
Skills Arcana +5, Religion +5
Senses Passive Perception 9
Languages Common, Celestial, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 5000 sp. Azurite (6 gp). Amethyst (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears a grey broad hat and grey clothes. Her skin is also unnaturally pale. Her brown hair is cut short. Her gray eyes are passionate and lively.

Personality: Always inclined to offer people food she seems plenty friendly. As long as the job gets done she does not care how it got done.

History: Sannl was born in the south. At a young age she loved to build and create. She was an apprentice working in her mother's forge. She's also a talented Engraver, but doesn't like to broadcast it.

Motivation: To reunite with her absent mother; and further expansion of business

Ideals: Philantrophist, Professionalism, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Actor

Voice: Speaks like tongue is numb

Attributes [hide]

Sannl Rakankrak, Female Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)8 (-1) 16 (+3)12 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Joan Ramsey, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a simple burlap shirt and baggy pants. She conceals her greataxe with her veritable burlap sack of a shirt. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She comes from a rich southern family. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Junk Dealer

Voice: Sensual and smooth

Attributes [hide]

Joan Ramsey, Female Human Druid 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 50 gp.


Social Check DCs


Mogg Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Ploughman. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is cut short. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Mogg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Animal Trainer again; and seeks redemption

Flaws: Insane. Bonds: Job, Attractive, Criminal record, Poor. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Mogg Sheldon, Male Half-Orc Paladin 2
Medium (6'1") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)7 (-2) 9 (-1)12 (+1)
Skills Insight +1, Investigation +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp.


Social Check DCs

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