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NPC Generator

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Advanced [show]


Elizabeth Everleigh, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears rags and sports a simple walking cane. Her whole body is exceptionally muscular. Her long silver hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.

Personality: She will rave to anyone who will listen. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She got into the Blacksmith business at a young age. Her childhood dream was to be a Barrister, but she was a colossal failure. She's also a talented Barrister, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and to be a barrister again

Flaws: Insane, Forgetful. Bonds: Poor, Immigrant, Job. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Elizabeth Everleigh, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp.


Social Check DCs


Thamior Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket, and he perpetually has his flail ready. His red hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the west, but his parents moved at a very young age to the south. Thamior was born on a far western forest where he grew up under the tutelage of his father, an expert Dilettante. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is a bit of a kleptomaniac; and sabotage a competitor

Ideals: Fighting. Flaws: Greedy. Bonds: Military, Immigrant, Job, Criminal record. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Thamior Fasharash, Male Elf Paladin 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anne Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is short and black. This gray eyed easterner is not easily forgotten.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Anne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Anne has worked very hard to control her curse. She has never given up on her music dream.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants revenge against giants

Ideals: Joker, Artistic. Flaws: Hedonist, Disease. Bonds: Slave. Occupation: Seamstress

Voice: Shortens vowels

Attributes [hide]

Anne Quickstep, Female Halfling Commoner 15
Small (2'8") Halfling, Lawful Good (CR 15)
Armor Class 10
Hit Points 19 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)17 (+3) 15 (+2)14 (+2)
Skills Acrobatics +4, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Druidic, Elven, Aquan
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +7

Possessions: 8000 gp. Black velvet mask with numerous citrines (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (1800 gp). Gold dragon comb with red garnet eye (1800 gp). An abacus with copper, silver and gold markers (150 gp). 1 Medium magic item.


Social Check DCs


Kasdeya Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the four houses of cards around her neck, and a greataxe on her belt. She is portly but not overly obese. Her red hair is matted, messy, and big. She wears crescent spectacles with a black brim.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north to a Guard, Kasdeya learned a great deal about her mother's area of expertise. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has drifted from career to career and currently works as a Guard.

Motivation: She'd like to take her coworkers down a peg; and wants to raise her children well

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Kasdeya Judgment, Female Tiefling Monk 9
Medium (6'1") Tiefling, Lawful Good (CR 9)
Armor Class 13
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 8 (-1)14 (+2)
Skills Athletics +4, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Orc
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1300 gp. Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with wide-brimmed hat. He has shaved his head bald. His eyes are green and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has all his life been fascinated with poetry.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He became a Spice Merchant soon after.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Gimurt Trueblood, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Moon Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His yellow fur is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and wishes to resurrect an old love

Flaws: Ugly, Disease. Bonds: In love, Mentor, Rich, Religious. Occupation: Seamstress

Voice: Spanish accent

Attributes [hide]

Moon Shore, Male Tabaxi Warlock 4
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Antinua Caphaxath, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is wearing colorful clothing, dressed as a Fletcher, and a wedding ring on her right hand. She has dyed her greying brown hair a little too much giving a sharp brown color. This green eyed southerner is not easily forgotten.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a ruthless business woman, a trait she acquired from her mother.

History: She comes from a rich southern family. She has chosen to use the inheritance that was left to her frivolously. She has been saving her money to try and buy her sister's freedom.

Motivation: To clean up the streets; and find a way to reverse the transformation of her sister

Ideals: Entrepeneur. Bonds: In love, Enemies, Rich, Family, Guardian. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Antinua Caphaxath, Female Half-Elf Ranger 14
Medium (5'8") Half-Elf, Lawful Neutral (CR 14)
Armor Class 15
Hit Points 64 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 8 (-1)11 (+0) 9 (-1)13 (+1)
Skills Athletics +6, Intimidation +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +10 / 4d6+5, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: Tourmaline (160 gp). Aquamarine (300 gp). Fiery yellow corundum (500 gp). Tourmaline (160 gp). White pearl (160 gp). Alexandrite (300 gp). Jasper (70 gp). Golden pearl (160 gp). Chalcedony (70 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp). Deep blue spinel (300 gp). Blue star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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