Vapula Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears silk and lounges about seductively. She has moderate length brown hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Seamstress and found it very stressful. She has since lost track of the people in her past.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Athletic. Bonds: Attractive, Job, Family, Slave. Occupation: Seamstress
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 74 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 10000 sp. Red spinel (70 gp). Jade (70 gp).
Akra Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left arm. She dresses like a well dressed Butcher does. She wears a small hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born a particularly ugly child, much to the horror of her parents. Like her mother and her sister before her, after school she went straight into learning to become a Butcher. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job. Occupation: Butcher
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 40000 cp. Blue sapphire (1500 gp). Black star sapphire (1500 gp). Golden yellow topaz (700 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caramip Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.
Personality: She is very quiet and rarely speaks above a whisper. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born into a rich family. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After months of barely getting by, Caramip managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is greedy; and seeks redemption
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 78 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
Possessions: 4000 gp. Jet (140 gp). Coral (140 gp). Tourmaline (140 gp). Lapis lazuli (8 gp). Banded agate (8 gp). Deep green spinel (140 gp). 1 Medium magic item.
Matilda Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright yellow and green, and wears rings and necklaces with large, colorful gems. Her moppish brown hair is in a traditional bowl cut. Her violet unseeing eyes seem to look past you.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She enjoys reading and quiet.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk; and she has money and likes to spend it
Ideals: Logical, Gifted. Flaws: Disease, Greedy. Bonds: Rich, Adventurer. Occupation: Farmer
Voice: American accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Rose (60 gp).
Adelaide Barney, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a brown poncho over her likewise colored trousers and shirt. Her auburn hair is long and unkept. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She dislikes all the random violence that takes place in the west. Energy wise she seems alert and responsive.
History: She is the product a well kept family trust fund and as such has never really known need. She was taken from her home at a very young age. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is currently in port desperately looking for someone to get her out
Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 52 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.
Verin Charity, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and is wearing a tight green one piece outfit complete with pants, hood, and a cape. She wears a broad hat to hide her balding. She has gold eyes and a green hat with a grey feather.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born in a small island village. Over the years she perfected her riding and shooting skills. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She has money and likes to spend it.
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Nature, Family. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 111 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. Star rose quartz (40 gp). Rock crystal (40 gp). Onyx (40 gp). Rock crystal (40 gp). Malachite (11 gp). Amber (110 gp). Red spinel (110 gp). Jade (110 gp). Amethyst (110 gp). Carnelian (40 gp). Tiger eye turquoise (11 gp). Hematite (11 gp). 1 Minor magic item. 1 Minor magic item.
Oblar Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly auburn, has prominent grey streaks. He has a tattooed face.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Oblar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Wants to open a new tavern; and to be a scribe again
Bonds: Attractive, Enemies, Has a crush, Adventurer, Poor, Job. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Orc, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp.
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