Bendoo Clapham, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fitting clothing which further accentuates her frame. She has a long chestnut ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born the only child of a wealthy merchant. She worked as a nervous Soapmaker and found it very stressful. She has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Spice Merchant again; and further expansion of business
Ideals: Athletic, Entrepeneur. Flaws: Racist. Bonds: Attractive, Job. Occupation: Soapmaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 52 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 6 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp).
Gildmak Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs, and he perpetually has his flail ready. His brown hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his gray eyes scan people very quickly.
Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gildmak was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gildmak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Shy, Insane, Forgetful. Bonds: Attractive. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 17000 cp. Tiger eye turquoise (15 gp). Brown-green garnet (100 gp). Red spinel (100 gp).
Rael Hanali, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue tunic with black highlights, and long tan pants that bunch up around his shoes. His long white hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Shy, Disease. Bonds: Military, Adventurer, Job. Occupation: Priest
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 12)
Armor Class 12
Hit Points 46 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 100 pp. Moss agate (16 gp). Rich purple corundum (1200 gp). Eye agate (16 gp). Aquamarine (500 gp). Jasper (20 gp). Deep blue spinel (500 gp).
Maynild Hadley, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses in brown turtlenecks beneath a black coat with white slacks. She keeps her black hair in a pixie cut. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She never swears and excessively uses polite adverbs when speaking. She receives visions of the future at random moments
History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. Since then, she has sought to make the best of life.
Motivation: Wants her loneliness to end; and she wants revenge against orcs
Ideals: Optimist, Gifted. Bonds: Immigrant, Enemies, Has a crush. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2
Possessions: 500 gp. Blue quartz (14 gp). Violet garnet (400 gp).
Two Llamas Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her cinnamon fur in a flapper bob. She wears round tiny glasses practically rammed into her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She wants revenge against drow.
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 8000 cp. 1 Minor magic item.
Jo Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She sports a flattop hair cut. She is very pretty but has cold, dead eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jo is combative with any and all who dare try her patience in the slightest.
History: She was born on a small isolated farm. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 8 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 500 gp.
Xanaphia Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her hair is white and very short. She wears a mask on her face.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with a lost civilization.
History: Xanaphia was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She's repulsed by the PC; and she is unsatisfied with her job
Flaws: Antagonistic. Bonds: Poor, Adventurer, Job, Guardian. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
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