Roger Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears just a grey suit. He wears his blonde hair down. His eyes are brown.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He comes from a rich southern family. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and he has decided he is irredeemable
Ideals: Passionate. Flaws: Fearful. Bonds: Criminal record, Rich, Nature. Occupation: Bowyer
Voice: German accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).
Paggen Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Mayor. He has a small bristly mustache and wavy red hair. He has brown eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and wants to raise his children well
Ideals: Athletic. Bonds: Family, Nature, Immigrant, Criminal record. Occupation: Mayor
Voice: Boston accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
Cloak In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel cloak and cross-gartered white stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His lavender fur is braided into rings. His eyes are hazel and beady.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Healer in town.
History: He was raised in a white middle class family as the only child. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Mundane, Fearful. Bonds: Job. Occupation: Healer
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
Hunter Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of his god on his torso. His hair is brown, silky, and of moderate length. He has amber eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother.
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Family, Religious. Occupation: Ruler
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 10 pp.
Vanuath Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing tan shirts, loose pants, and blazers most of the time and is in decent physical shape. He wears a feathered hat to hide his balding. He has violet eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and a deep hatred of illithids
Flaws: Shy. Bonds: Attractive, Rich, Nature, Enemies. Occupation: Butcher
Voice: American accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Azza Anger, Female Tiefling [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern woman wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her blue hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is untrained/undisciplined, which makes her dangerous.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 600 gp.
Jane Stratford, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by teas. She has red hair. Her face is covered beneath a completely black helmet.
Personality: Jane is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and she is currently in port desperately looking for someone to get her out
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.
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