Grai Ashton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a white Stetson hat and white clothes. She wears a colorful flower in her golden hair. She wears crescent spectacles with a black brim.
Personality: Grai is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.
History: She got into the Layabout business at a young age. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's also a talented Servant, but doesn't like to broadcast it.
Motivation: Wants to raise her children well; and to be a servant again
Ideals: Athletic, Extrovert, Gifted. Bonds: Attractive, Job, Family. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 90 pp. Deep blue spinel (500 gp).
Gunnloda Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears a faded coat and loose pants complete with top hat. Her auburn hair is thinning but still full. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She snorts whenever she laughs or is feeling confident. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Tanner arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has since lost track of the people in her past.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: Smoky quartz (60 gp). Alexandrite (1300 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item.
Oppah Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A 3'6" western woman, she wears a blue shirt with thin grey vertical stripes and green pants. Her hair is always cut to a buzz. She is very pretty but has cold, dead eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a very good compulsive liar and kleptomaniac.
History: Oppah was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She tends to her Navigator job now, and dutifully fulfills any obligations she has.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Carved bone or ivory statuette (70 gp). Solid gold idol (300 gp). Large well-done wool tapestry (200 gp). 1 Alchemist’s fire.
Roland Alby, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his mace. His moppish silver hair is in a traditional bowl cut. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal dancing training, and achieved minor success. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is greedy.
Ideals: Artistic. Bonds: Attractive, Has a crush, Rich. Occupation: Ruler
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 34 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 180 pp. Bloodstone (50 gp). Chalcedony (50 gp). Tourmaline (130 gp). Tiger eye turquoise (11 gp).
Eberk Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His black hair is singed and shortened. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His mother raised him in a mountain cabin. His childhood dream was to be a Tailor, but he was a colossal failure. He now owns his own business.
Motivation: To unite with his brother; and to be a tailor again
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 100 gp.
Sarah Thornton, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her brown hair is lengthy. Her brown eyes are slightly larger than normal.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful slaver made her what she is. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp.
Purban Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. He keeps his brown hair in a pixie cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.
History: Purban hails from a village terrorized by giants. He found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by giants. Purban was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Impeccable, Professionalism. Bonds: Rich, Adventurer, Enemies. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Goblin, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 170 gp. Gold and topaz bottle stopper cork (500 gp). Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (100 gp). 1 Masterwork Thieves’ tools.
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