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NPC Generator

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Advanced [show]


Shaena Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear flannel. She has dyed her greying white hair a little too much giving a sharp white color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is a hateful person. She taunts others and blames them for her problems. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Shoemaker, who enjoyed hunting, Shaena was taken on many hunting expeditions. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She tends to her Guard job now, and dutifully fulfills any obligations she has.

Motivation: A need for knowledge about a nearby landmark; and she'd like to take her coworkers down a peg

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Shaena Bigheart, Female Halfling Ranger 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Ahrim Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. He wears his blue hair down. His eyes are red.

Personality: He is almost excessively polite to everyone, even when angry. He does not trust anyone and sleeps with one eye open.

History: He got into the Sailor business at a young age. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Shy, Insomniac. Bonds: Attractive, Job. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Ahrim Aid, Male Tiefling Adept 6
Medium (5'11") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp. Hematite (8 gp). Iolite (20 gp). Black pearl (1100 gp). Amber (40 gp).


Social Check DCs


Gale Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and green handkerchief worn on his left side, and he perpetually has his scythe ready. His yellow fur is thinning but still full. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Gale grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his brother; and meet up once more with his childhood friend

Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Attractive, Adventurer, Family. Occupation: Hunter

Voice: Italian accent

Attributes [hide]

Gale Timber, Male Tabaxi Wizard 4
Medium (6'2") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp.


Social Check DCs


Pogranix Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses well, wearing black shirts, loose pants, and blazers most of the time. She wears a broad hat to hide her balding. Her skin is flawless and her red eyes scan people very quickly.

Personality: A deeply religious woman she believes everything happens for a reason. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She got into the Shepherd business at a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She's also a talented Priest, but doesn't like to broadcast it.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Athletic, Joker. Bonds: Attractive, Religious, Job. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Pogranix Daardendrian, Female Dragonborn Paladin 7
Medium (6'4") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 17 (+3)18 (+4)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 60 pp. Amber (60 gp). Fire opal (700 gp). 1 Minor magic item.


Social Check DCs


Smoking Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her brown fur is matted, messy, and big. She wears a mask on her face.

Personality: Cocky and sure of herself, she believes she is the best Jeweler born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gypsy cursed her at a young age, leading to her ugly appearance. By chance she met her brother recently and the two have been together since.

Motivation: Further expansion of business.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Smoking Wind, Female Tabaxi Druid 10
Medium (6'2") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 47 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 9 (-1)12 (+1) 12 (+1)18 (+4)
Skills Nature +5, Persuasion +8
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 1600 gp. Chrysoprase (20 gp). Alexandrite (900 gp). Zircon (20 gp). Deep green spinel (50 gp). Banded agate (14 gp). Blue sapphire (400 gp). Rhodochrosite (14 gp). Peridot (20 gp).


Social Check DCs


Marbas Glee, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light green in addition to tight pants. His white hair is kept up in a ponytail inside a small hat. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Marbas grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Marbas Glee, Male Tiefling Rogue 15
Medium (5'8") Tiefling, Lawful Evil (CR 15)
Armor Class 9
Hit Points 21 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 7 (-2)16 (+3) 15 (+2)14 (+2)
Skills Perception +7
Senses Passive Perception 17
Languages Common, Infernal, Sylvan, Elven
Attacks Melee +9 / 4d8+4, Ranged +4 / 4d8-1, Grapple +4

Possessions: 900 pp. Onyx (50 gp). Bloodstone (50 gp). Banded agate (15 gp). Sardonyx (50 gp). Obsidian (15 gp). Moss agate (15 gp). Rich purple corundum (800 gp). Rose (50 gp). Red garnet (130 gp). Chrysoprase (50 gp). Alexandrite (1500 gp). Lapis lazuli (15 gp). Peridot (50 gp). Black pearl (1500 gp). Golden yellow topaz (1500 gp). Banded agate (15 gp). Jade (130 gp). Eye agate (15 gp). Violet garnet (1500 gp). Citrine (50 gp).


Social Check DCs


Emeny Blakely, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing the road beaten gear of a warrior. She has done her best to style her chestnut hair to look like a famous performer. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is lazy and tries to find solutions quickly.

History: She was born at the edge of vast mountains. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.

Motivation: She feels threatened by others.

Ideals: Fighting, Philantrophist. Flaws: Lazy. Bonds: Attractive, Nature, Poor. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Emeny Blakely, Female Human Warrior 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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