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Advanced [show]


Edge Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown fur is knotted and matted. She has copper eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Guard, who enjoyed hunting, Edge was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Tanner job and began her own company from there.

Motivation: To reunite with her old friends; and wants to work out more often

Ideals: Fighting, Athletic. Bonds: Adventurer, Nature, Job. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Edge Moon, Female Tabaxi Wizard 9
Medium (5'1") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)10 (+0) 16 (+3)7 (-2)
Skills Insight +6, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 70 pp. Black pearl (800 gp). Deep blue spinel (800 gp). Black pearl (800 gp).


Social Check DCs


Seven Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his lavender fur up. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Seven is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world.

Ideals: Justice. Flaws: Addict, Shy, Disease. Bonds: Attractive. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Seven Wind, Male Tabaxi Fighter 2
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 12 (+1)11 (+0) 15 (+2)19 (+4)
Skills History +2, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5

Possessions: 700 sp. 1 Masterwork Light steel shield.


Social Check DCs


Nemeia Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: She wears suspenders and black workpants. Her shirt is grey, and she wears a heavy black leather apron most of the time. She carries a battered axe and tarnished quarterstaff as well. Her hair is short and red. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for her, and Nemeia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Military, Slave. Occupation: Sellsword

Voice: Sighs a lot, exhausted

Attributes [hide]

Nemeia Judgment, Female Tiefling Bard 8
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 14 (+2)19 (+4)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 8000 sp. Blue star sapphire (600 gp). Onyx (30 gp). Jade (50 gp).


Social Check DCs


Ilanis Horineth, Female Elf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Spice Merchant does. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a card on it. Her tied-back hair is black. Her face is scarred and worn.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. A gifted student she started as a Marshal, but she got bored and became a Spice Merchant. She has set out to sabotage the competition.

Motivation: Her religion dominates her actions.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Ilanis Horineth, Female Elf Monk 2
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Gnome, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 390 gp. Silver pearl (80 gp). Iolite (70 gp). Malachite (12 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Birel Lathalas, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue tunic with green highlights, and long black pants that bunch up around her shoes, and she perpetually has her ceremonial dagger ready. Her chestnut hair, when down, is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born at the edge of vast desert. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has since lost track of the people in her past.

Motivation: Retire the richest woman in the north; and revenge

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Family, Enemies. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Birel Lathalas, Female Elf Commoner 12
Medium (5'1") Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 57 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills History +3, Performance +6
Senses Passive Perception 11
Languages Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 200 pp. Emerald (1100 gp). Rock crystal (50 gp). Eye agate (13 gp). Star rose quartz (50 gp). Bloodstone (50 gp). Amber (120 gp). Freshwater pearl (13 gp). White opal (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Westcott, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. His golden hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.

History: Roger was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Insane, Antagonistic, Insomniac. Bonds: Rich, Family, Slave. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Roger Westcott, Male Human Aristocrat 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 14 (+2)9 (-1)
Skills Perception +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Bucklal Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Mercenary business at a young age. He worked as a nervous Mercenary and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Job. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Bucklal Honeypot, Male Halfling Wizard 15
Small (3'4") Halfling, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 51 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 6000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (600 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Medium magic item.


Social Check DCs

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