Spear Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large brown jacket. She has wavy white fur. Her copper unseeing eyes seem to look past you.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to loving parents in a slum to the west. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Spear and her spouse have recently divorced.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Poor, Criminal record. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 7 (-2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Auran
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon.
Mardred Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This woman likes to wear ponchos typically of a light brown in addition to tight pants, and sports empty pouches on her belt. Her moppish silver hair is in a traditional bowl cut. Her eyes are violet and she is always smoking a pipe.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in the east, but her parents moved at a very young age to the west. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants to meet her childhood hero.
Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Layabout
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 41 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 19 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Minor magic item.
Criella Fate, Female Tiefling [Permalink]
Personal [hide]
Description: A 6'5" western woman, she is wearing a tight green one piece outfit complete with pants, hood, and a cape. She wears her purple hair down. This red eyed westerner is not easily forgotten.
Personality: She is almost excessively polite to everyone, even when angry. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born on a small isolated farm. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Sailor for the past few years.
Motivation: Doesn't want to be a Sailor and was forced into it by her family; and marry her brother to traveling adventurers
Flaws: Shy, Impulsive. Bonds: Nature, Job, Family. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 400 gp. Obsidian (4 gp). Moonstone (20 gp).
Balimaar Marley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. His silver hair is styled in orderly dreadlocks. His eyes are likewise brown.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the large cave and found the beat up scimitar and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud
Ideals: Gifted. Bonds: Enemies, Nature, Adventurer, Religious. Occupation: Junk Dealer
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp.
Oblar Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy chestnut hair. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Oblar was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.
Motivation: Regain custody of his son; and he's looking for his big break
Bonds: Attractive, Rich, Job, Family, Adventurer. Occupation: Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 56 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 1000 sp. A roughly beaten golden orb (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). An abacus with copper, silver and gold markers (140 gp). 1 Minor magic item. 1 Minor magic item.
Kaladan Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. He is physically well-built. His gold crest is knotted and matted. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.
History: He was born at the edge of vast forest. Kaladan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.
Motivation: To get a good night's sleep; and sabotage a competitor
Ideals: Gifted, Professionalism. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Ruler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 70 pp. Hematite (9 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silent Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her fur is short and orange. Her face is covered beneath a completely black helmet.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She believes the world needs to unite to get rid of brigands once and for all.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 15th year, her parents were killed by a brigands raid, leaving Silent alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Silent and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army; and several ex partners dislike her way of doing things and want revenge
Flaws: Antagonistic. Bonds: Immigrant, Enemies, Military. Occupation: Animal Trainer
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
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