Lilith Idea, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a green cloak and cross-gartered violet stockings. She wears a colorful flower in her white hair. Her half smiles and black eyes are beguiling and draw you in.
Personality: She is almost excessively polite to everyone, even when angry. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lilith took refuge in the ruined castle and found the beat up whip and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Religious, Nature. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Goblin, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 100 gp. Red-brown spinel (120 gp). Jet (120 gp). Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item.
Erky Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Erky is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He left for the south, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Slave. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Boddynock Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'3". He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt, and his gloved hand is found clutching a monstrous two handed axe. His brown hair is knotted and matted. His half smiles and gray eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Boddynock would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Boddynock lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Boddynock was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to unite with his brother
Bonds: Attractive, Military, Family, Rich, Enemies. Occupation: Priest
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 10 pp. Rose (50 gp).
Silgre Darby, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, she is an attractive figure. She wears a white armored body suit, with a simple grey line shooting up and back down. With wild black hair. Her hazel eyes are slightly larger than normal.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born into a rich family. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend.
Ideals: Joker. Bonds: Attractive, Rich, Adventurer. Occupation: Courier
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1900 sp. Jet (50 gp). Black pearl (200 gp). Violet garnet (200 gp).
Jocelyn Kent, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tattered old clothes. His auburn hair is kept up in a ponytail inside a top hat. His fierce blue eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a brothel owner, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Jocelyn was born on a far northern island where he grew up under the tutelage of his father, an expert Carpenter. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Mentor, Immigrant. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Amethyst (160 gp). 1 Banded mail.
Helja Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. She is portly but not overly obese. Her broad hat is riddled with cuts and holes. She is baby faced.
Personality: Eccentric and domineering, Helja will drive conversation. Animals are drawn to her, and she is able to talk to them.
History: The child of a Sellsword, who enjoyed hunting, Helja was taken on many hunting expeditions. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 85 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Giant
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (200 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (200 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uadjit Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a green coat, and carries warhammers. Her green crest is greasy and uncared for. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uadjit fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Ugly, Insomniac, Cynical. Occupation: Performer
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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