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NPC Generator

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Advanced [show]


Tim Chester, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a large grey jacket. His hair, while still mostly chestnut, has prominent grey streaks. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Tim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy.

Ideals: Gifted, Pacifist. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Tim Chester, Male Human Adept 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 17 (+3)11 (+0)
Skills Athletics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Azzakh Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His crest is red and curly. His gold eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Azzakh lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Bonds: Attractive, Job, Religious, Family, Adventurer, Criminal record. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Azzakh Linxakasendalor, Male Dragonborn Aristocrat 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 10 (+0)16 (+3)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Zephan Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears skinny pants and wears a black and grey robe with the hood down. He has moderate length blue hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: When he was but 7 years old his parents immigrated from the north. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is wracked by social anxiety; and he's attracted to the pc

Flaws: Selfish, Fearful. Bonds: Has a crush, Immigrant, Nature. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Zephan Pursuit, Male Tiefling Monk 1
Medium (5'3") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 11 (+0)17 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Pogranix Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a worn and beaten armor. Her green crest is kept up in a ponytail inside a Stetson hat. Her eyes are a pleasant gold.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a bit of a xeno-phobe, disliking non-Dragonborns.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She worked as a nervous Dyer and found it very stressful. She has worked as a Dyer like her father before her.

Motivation: She seems to be bored by most things; and balancing her hectic life and new dyer responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Racist, Mundane. Bonds: Job. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Pogranix Fharngnarthnost, Female Dragonborn Druid 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2000 cp.


Social Check DCs


Arumawann Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Courier uniform. He is portly but not overly obese. His hair is always cut to a buzz. His amber unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: When he was but 3 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He would like to get married and retire; and balancing his hectic life and new courier responsibilities is difficult

Flaws: Disease, Selfish. Bonds: Job, Has a crush, Immigrant. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Arumawann Fiddlefen, Male Gnome Expert 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Enidda Welber, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'2". She is wearing colorful clothing, dressed as a Miner. She has slicked back black hair. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not trust anyone and sleeps with one eye open.

History: Her father raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She hasn't been sleeping well lately.

Motivation: To pay off her debts; and to be a herbalist again

Flaws: Secretive, Insomniac. Bonds: Attractive, Nature, Job, Debt. Occupation: Miner

Voice: Speaks in third person

Attributes [hide]

Enidda Welber, Female Gnome Adept 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp.


Social Check DCs


Orsik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a grey and yellow handkerchief worn on his left side. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Orsik was born the youngest of three triplets. Through the years after Orsik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Orsik's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Professionalism. Flaws: Antagonistic, Addict. Bonds: Mentor, Family, Has a crush. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Orsik Bloodkith, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 9000 cp. 1 Silk rope.


Social Check DCs

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