Anthony Wharton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His hair is short and white. He has gray eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Sold as a small child to a slaver, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Actor and was forced into it by his family.
Flaws: Antagonistic. Bonds: Slave, Attractive, Mentor, Family. Occupation: Actor
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. 2 Thunderstones.
Dean Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright grey suits and hats. His brown hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the north. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.
Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor
Flaws: Shy, Fearful. Bonds: Immigrant, Job, Adventurer, Criminal record. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 90 gp. Azurite (14 gp). 6 Acid flasks.
Thamuz Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting black shirt and pants. His hair, while still mostly white, has prominent grey streaks. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He is obsessed with finding treasure.
History: When he was but 8 years old his parents immigrated from the north. In his 18th year, his parents were killed by a brigands raid, leaving Thamuz alone in the world. After a stint in an orphanage, he was adopted. In the meantime he has taken over work as a Gardener and occasionally as a mercenary.
Motivation: To reunite with his old friends; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Addict. Bonds: Job, Adventurer, Immigrant, Enemies. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 19000 cp. Lapis lazuli (12 gp).
Caelynn Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair, when down, is lengthy. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is calm most of the time but flees social interaction. She also has developed a complete distrust of the Hunter profession.
History: Born to a pair of adventurers, Caelynn grew up listening to her father's many stories. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Shy. Bonds: Attractive, Job, Adventurer, In love. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Aelar Cithreth, Male Elf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he dresses like a well dressed Bricklayer does. With a patchy golden beard and wild golden hair. His face is covered beneath a completely black helmet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also has developed a complete distrust of the Dyer profession.
History: He was born in the east, but his parents moved at a very young age to the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Bricklayer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Ugly, PTSD. Bonds: Job, Immigrant. Occupation: Bricklayer
Voice: Boston accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 2 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 5 (-3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp.
Fenriz Speed, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He has dyed his greying blue hair a little too much giving a sharp blue color. His gold eyes dart from person to person to random spaces in the air.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.
History: Born in the west to a Layabout, Fenriz learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Layabout.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and he is not mentally stable, and does not behave rationally
Flaws: Antagonistic, PTSD, Insane. Bonds: Job. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 7 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 400 gp.
Gennal Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His blue eyes are slightly larger than normal.
Personality: Gennal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered singing. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and money/treasure
Ideals: Artistic, Joker. Bonds: Rich, Nature. Occupation: Junk Dealer
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 7)
Armor Class 9
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 9000 sp. Deep blue spinel (1000 gp). Freshwater pearl (6 gp). Tourmaline (120 gp). 1 Minor magic item. 1 Minor magic item.
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