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NPC Generator

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Advanced [show]


Gilthur Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. He has wavy red hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.

History: He got into the Fisher business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has achieved small success as a Fisher.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Gilthur Dankil, Male Dwarf Warrior 3
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)16 (+3) 16 (+3)10 (+0)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Terran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Traki Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Traki is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by goblins. Traki was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To reunite with his absent father; and an old rival family wants him found

Flaws: Ugly. Bonds: Enemies, Family, Rich. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Traki Galanodel, Male Elf Warrior 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)9 (-1) 12 (+1)16 (+3)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 40 gp. Amethyst (110 gp).


Social Check DCs


Jasmine Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This western woman wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. Her clothes are grease stained in places. Her blonde hair is unkempt and raggedy. She has a tattooed face.

Personality: Jasmine wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... A true patriot, Jasmine would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she has passion for adventuring and risk

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Jasmine Underfoot, Female Halfling Fighter 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Qualen Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy silver hair. He has gray eyes and a tan hat with a green feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Qualen was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.

Flaws: Mundane. Bonds: Poor, Attractive, Job, Immigrant. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Qualen Bafflestone, Male Gnome Ranger 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. Banded agate (8 gp). Chrysoberyl (130 gp). Jasper (50 gp). Chrysoprase (50 gp). 1 Superior lock. 1 Silk rope. 1 Masterwork Thieves’ tools.


Social Check DCs


Gilbert Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple brown robe with white stripes complete with hood. He has red hair. He has several tiny aquamarine earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and he seems to be bored by most things

Flaws: Fearful, Mundane. Bonds: Rich, Job, Religious. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Gilbert Marleigh, Male Human Monk 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)7 (-2) 13 (+1)13 (+1)
Skills Perception +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 90 gp.


Social Check DCs


Medrash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'4", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His copper crest is matted, messy, and big. His eyes are likewise red.

Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Medrash is combative with any and all who dare try his patience in the slightest.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Glassblower father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Justice. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Medrash Qyxpahrgh, Male Dragonborn Ranger 4
Medium (6'4") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Barendd Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of the four houses of cards around his neck, and a hand crossbow on his belt, and a wedding ring on his left hand. His blonde hair, when down, is lengthy. His fierce brown eyes like to dwell on things.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He misses his home and complains about the freezing weather, even in summer.

History: Barendd was born the youngest of three triplets. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Barendd's homeland. Barendd decided to take the middle way and become a bodyguard. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Fighting. Bonds: In love, Attractive, Immigrant, Family. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Barendd Goblinbane, Male Dwarf Cleric 12
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 119 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 20 (+5)11 (+0) 16 (+3)11 (+0)
Skills Insight +7, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 4000 gp. 1 Minor magic item.


Social Check DCs

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