Altho Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his white hair well, parting it to the left. He has blue eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Altho hails from a village terrorized by drow. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: A deep hatred of drow.
Flaws: Ugly, Depressed. Bonds: Rich, Adventurer, Enemies. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 16)
Armor Class 14
Hit Points 94 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
Possessions: 1100 pp. Freshwater pearl (12 gp). Black opal (1400 gp). Jet (70 gp). Obsidian (12 gp). Brown-green garnet (70 gp). Coral (70 gp). Golden pearl (70 gp). 1 Medium magic item. 1 Medium magic item.
Fonkin Offund, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an entirely tan suit with violet socks and a vest with buckled shoes. He has done his best to style his golden hair to look like a famous performer. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the north to a Cartwright, Fonkin learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Miner, but doesn't like to broadcast it.
Motivation: To settle down with his crush; and he would like to get married and retire
Flaws: Shy, Forgetful, PTSD. Bonds: Job, Has a crush. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 gp. Silver pearl (80 gp).
Mara Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She has a moderate pudge and is not very fit. Her golden hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Mara was born the youngest of three triplets. Brilliant and gifted she never wanted to apply herself. By chance she met her sister recently and the two have been together since.
Motivation: Wants to raise her children well.
Ideals: Optimist, Gifted. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 6 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Two Llamas Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a tight fitting brown shirt and pants. Her beige fur is matted, messy, and big. Her eyes are a pleasant hazel.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born at the edge of vast forest. She was taken from her home at a very young age. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: An old rival family wants her found.
Ideals: Joker. Flaws: Ugly, Sensitive. Bonds: Nature, Slave. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 89 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
Possessions: 13000 sp. 1 Minor magic item. 1 Minor magic item.
Harann Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Assassin. Her red crest is kept up in a ponytail inside a Stetson hat. Her red unseeing eyes seem to look past you.
Personality: While she acts the brute, she is far gentler than she would appear. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Harann was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. During her travels, Harann and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Harann discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Harann fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To reunite with her absent father; and find a way to reverse the transformation of her brother
Ideals: Fighting. Flaws: Disease. Bonds: Criminal record, Job, Adventurer, Family. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Aquan, Druidic, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Peridot (80 gp). Azurite (10 gp). 1 Minor magic item.
Claira Floshem, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is dressed in earthy colors with a blue and brown handkerchief worn on her left side, and is pretty ugly. She keeps her auburn hair in a flapper bob. She wears large thick round spectacles.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She is skeptical of what others tell her and is slow to trust.
History: Gifted from a young age, Claira studied abroad. Her martial abilities were realized during a raid on her village. She was always very intelligent and has formed a secret society of philosophers.
Motivation: A deep hatred of brigands; and she wants revenge against brigands
Ideals: Justice, Gifted. Flaws: Ugly, Shy, Secretive. Bonds: Enemies. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. 2 Holy water.
Melech Victory, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He likes to wear ponchos typically of a light black in addition to tight pants. He keeps his long red hair kept up in a rat tail. His red eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Dilettante, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.
Motivation: He wants to get laid; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Addict. Bonds: Religious, Poor, Has a crush. Occupation: Bather
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
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