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Advanced [show]


Gorga Quinton, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear flannel. Her black hair is cut jaggedly and amateurishly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a Mayor first and foremost. She believes firmly that knowledge should be universal. She is harsh and unforgiving.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has never given up on her writing dream.

Motivation: She wants to get laid; and she's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Gorga Quinton, Female Half-Orc Rogue 7
Medium (6'1") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 17 (+3)8 (-1)
Skills Nature +4, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: Zircon (60 gp). Golden yellow topaz (1300 gp). White opal (1100 gp).


Social Check DCs


Sybil Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her auburn hair is wavy and long. She is baby faced.

Personality: She has always had a great fascination with Human culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. After a long history of fighting, Sybil and her spouse have recently divorced.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Opinionated. Flaws: Racist, Antagonistic. Bonds: Rich, Adventurer. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Sybil Meliamne, Female Half-Elf Adept 2
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 10 (+0)10 (+0)
Skills Athletics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 230 gp.


Social Check DCs


Hadwisa Ashley, Female Human [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her white hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are gray and she is always smoking a pipe.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in a small plains village. Through the years after Hadwisa was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Hadwisa's father didn't care for her much, and the feeling was mutual. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her absent father; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Unemployed

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hadwisa Ashley, Female Human Fighter 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp. 3 Smokesticks.


Social Check DCs


Megren Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing colorful clothing, dressed as a Merchant. She wears her scarlet crest down. Her gold eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, she is a well trained Merchant. She is obsessed with her god.

History: The child of western immigrants she idolized her mother. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Flaws: Ugly. Bonds: Job, Religious, Immigrant, Mentor, Criminal record. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Megren Dhyrktelonis, Female Dragonborn Bard 9
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Erevan Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his sword. He sports a long auburn beard, and similarly colored long hair. His eyes are brown.

Personality: Always inclined to offer people food he seems plenty friendly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Justice. Bonds: Criminal record, Religious. Occupation: Healer

Voice: Slow speaker

Attributes [hide]

Erevan Nailo, Male Half-Elf Warlock 15
Medium (5'5") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 80 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Investigation +5, Medicine +8
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 5000 gp. Gold and topaz bottle stopper cork (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). 1 Medium magic item.


Social Check DCs


Adrik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'5" and dresses well, wearing grey shirts, loose pants, and blazers most of the time. His white hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to make almost anything out of random pieces of junk.

History: Adrik was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 14 years.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his son

Ideals: Gifted. Bonds: Attractive, Job, Family, Mentor. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Adrik Durthane, Male Dwarf Adept 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 12 (+1)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 280 gp.


Social Check DCs


Bathin Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His purple hair is singed and shortened. His eyes are silver and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bathin took refuge in the ruined castle and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and to get a good night's sleep

Flaws: Ugly, Mundane, Insomniac. Bonds: Nature. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Bathin Muse, Male Tiefling Druid 5
Medium (5'4") Tiefling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 11 (+0)8 (-1)
Skills Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1000 sp. Gold dragon comb with red garnet eye (1400 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item.


Social Check DCs

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