Hogar Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. He has several tiny aquamarine earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of a Bounty Hunter, who enjoyed hunting, Hogar was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Ideals: Justice. Bonds: Attractive, Rich, Adventurer, Nature. Occupation: Sailor
Voice: Booming voice
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 2000 gp. Golden circlet with four aquamarines (3000 gp). Carved bone or ivory statuette (70 gp). Cloth of gold vestments (140 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp).
Gimble Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. His golden hair is cut jaggedly and amateurishly. He has green eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of a Navigator, who enjoyed hunting, Gimble was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He's attracted to the PC; and he has money and likes to spend it
Bonds: Job, Slave, Nature, Rich, Has a crush. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 11)
Armor Class 14
Hit Points 63 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1300 gp. Fire opal (800 gp). Chrysoberyl (110 gp). Silver pearl (110 gp). Rhodochrosite (13 gp). Black pearl (200 gp). Amber (110 gp). Chalcedony (20 gp). Golden yellow topaz (200 gp). Brown-green garnet (110 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Burto Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears an entirely white suit with tan socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. He wears his silver hair down. His violet eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Hedonist. Bonds: Immigrant, Family, Adventurer. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 76 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
Possessions: 1100 gp.
Purah Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is generally shirtless and showing off her tattooed chest. She has done her best to style her purple hair to look like a famous performer. She has a tattooed face.
Personality: She is happy with her job as a Spice Merchant. She turns her eye from what people do, preferring to live and let live. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in the west. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She became a Spice Merchant soon after.
Motivation: Marry her sister to traveling adventurers.
Ideals: Athletic. Bonds: Job, Family, Immigrant. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 16000 cp. Jade (70 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item.
Gorga Leighton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She has wavy black hair. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is afraid of women and trembles around them
History: The child of a Cook, who enjoyed hunting, Gorga was taken on many hunting expeditions. Gorga liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Nature. Occupation: Barrister
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Rosalind Spaulding, Female Human [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a well pressed and immaculate suit (or dress). Her skin is also unnaturally pale. Her chestnut hair is smooth and relatively long. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: The child of a Barkeep, who enjoyed hunting, Rosalind was taken on many hunting expeditions. She has chosen to use the inheritance that was left to her frivolously. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Nature, Rich. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 87 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 3100 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Cloth of gold vestments (90 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (800 gp). 1 Minor magic item.
Pelt Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and white handkerchief worn on her left side. She is physically well-built. Her fur, while still mostly black, has prominent grey streaks. Her eyes are hazel and she is always smoking a pipe.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Pelt was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Pelt liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and to find somewhere to settle down
Ideals: Impeccable. Flaws: Mundane, Fearful. Bonds: Poor, Nature. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 3000 cp. 1 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!