Emmeline Oakley, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a grey costume with the symbols of magic on her torso. Her red hair is lengthy and is close to two feet long. Her amber unseeing eyes seem to look past you.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Emmeline was born the youngest of three triplets. A few years later when the east was not economically sound they moved to her current location. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a spice merchant and was forced into it by her family
Flaws: Disease, Shy, Antagonistic. Bonds: Family, Immigrant. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Banded agate (16 gp). 1 Masterwork Common Melee.
Kiirith Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and has the majority of his body covered in plate. His crest is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He struck the Baker job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Disease. Bonds: Religious, Job. Occupation: Baker
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 12)
Armor Class 7
Hit Points 80 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 3d10+3, Ranged +1 / 3d10-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Gold and topaz bottle stopper cork (1000 gp). Sapphire pendant on gold chain (2400 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Gold dragon comb with red garnet eye (1000 gp).
Valafar Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears a tight fitting black shirt and pants. His Stetson hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east to a Doctor, Valafar learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He inherited the family business which he has now maintained for 13 years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 70 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 1500 gp.
Jak Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy white suit. His silver hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the east to a Locksmith, Jak learned a great deal about his mother's area of expertise. A gifted student he started as a Roofer, but he got bored and became a Locksmith. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Druidic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Minor magic item.
Barbena Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is dressed in a clean grey cloak covering her clean studded leather. She is an epitome of beauty. Her black hair is thinning but still full. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Barbena was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a soldier and died while she was still young. Barbena was left her mother's suit of armor and trained in its use and care. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker. Bonds: Attractive, Adventurer, Poor, Military. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp. Chrysoprase (30 gp). 1 Masterwork Common Ranged Weapon.
Cockaby Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He dresses like a well dressed Fortune-teller does, and his gloved hand is found clutching a rapier. He has wavy golden hair. He has brown eyes and a tan hat with a white feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Cockaby lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He inherited the family business which he has now maintained for 12 years.
Motivation: Find a way to reverse the transformation of his brother; and wants to have a good time and be beloved
Ideals: Joker, Optimist. Flaws: Racist. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Paymon Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. He has moderate length white hair. His gold eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He ran away from his former home and has been making his living as a Bowyer for the past few years.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Ideals: Extrovert. Flaws: Antagonistic. Bonds: In love, Mentor, Job. Occupation: Bowyer
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Hematite (12 gp). Onyx (60 gp). Freshwater pearl (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
