Oblar Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Dilettante. His chestnut hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He never swears and excessively uses polite adverbs when speaking. He receives visions of the future at random moments
History: Born to a Shipwright, his mother struggled to pay the bills. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Sabotage a competitor; and seeks redemption
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record, Job. Occupation: Dilettante
Voice: Raspy
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 15 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Halfling, Giant, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp.
Diesa Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by teas. Her hair is red and very short. She has green eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.
Motivation: She has a rivalry with the Church that dominates her actions; and to find somewhere to settle down
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Poor, Religious. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 350 gp. 1 Everburning torch.
Duvamil Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, she is an attractive figure. She is wearing the road beaten gear of a warrior. Her hair is always cut to a buzz. Her eyes are hazel and she is always smoking a pipe.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born to a criminal king-pin and mafia family When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is unsatisfied with her job.
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Guardian, Job, Criminal record. Occupation: Farmer
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 600 gp.
Dreali Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. He has styled his red hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Herbalist, but he got bored and became a Scribe. After months of barely getting by, Dreali managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Adventurer, Criminal record, Job. Occupation: Scribe
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Goblin, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Tharivol Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears blue painted combat armor at almost all times. His white hair is knotted and matted. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Tharivol studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He became a Glassblower soon after.
Motivation: He's in love; and he wants to get laid
Ideals: Gifted. Flaws: Impulsive, Lazy. Bonds: Poor. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Nissa Beren, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'5". She wears a tan tunic with blue highlights, and long yellow pants that bunch up around her shoes, and her gloved hand is found clutching a pickaxe. Her hair is cut close to her head. She has several tiny jet earrings on each ear.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is obsessed with her god.
History: Nissa was born in the east. At a young age she loved to build and create. She worked as a nervous Bookbinder and found it very stressful. She inherited the family business which she has now maintained for 12 years.
Motivation: She is greedy; and she wants to get laid
Ideals: Justice, Persistence. Bonds: Rich, Religious, Job, Has a crush. Occupation: Bookbinder
Voice: Sounds elderly
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 32000 sp. Carved bone or ivory statuette (70 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).
Kallista Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has dyed her greying brown hair a little too much giving a sharp brown color. Her half smiles and red eyes are beguiling and draw you in.
Personality: She is very quiet and rarely speaks above a whisper. Further she is a bit of a stoner and is frequently out of it.
History: She was born the only child of a wealthy merchant. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Retire the richest woman in the south; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Shy, Addict. Bonds: Rich, Attractive. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 12)
Armor Class 8
Hit Points 90 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 3d10+0, Ranged +2 / 3d10-2, Grapple +0
Possessions: 1000 gp. Red garnet (140 gp). Violet garnet (1000 gp). Red spinel (140 gp). Jet (140 gp). Golden yellow topaz (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
