Darrak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair and beard is wavy and long. His violet eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.
History: A powerful necromancer made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: He loathes his own lifestyle.
Flaws: Depressed. Bonds: Attractive, Religious, Mentor. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Druidic, Auran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1800 sp.
Enidda Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has a dull look in her violet eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to loving parents in a slum to the south. When Enidda reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a Assassin soon after.
Motivation: She is unsatisfied with her job.
Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Military, Job. Occupation: Assassin
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 7000 sp. Moss agate (13 gp).
Avelina Landon, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing a long, brown cloak. She wears her golden hair up in a very large beehive style do. She has several tiny ruby earrings on each ear.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Flattery will make her almost putty in your hands.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She tends to her Ruler job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job.
Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Guardian, Job. Occupation: Ruler
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 7
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 4 (-3) | 12 (+1) | 13 (+1) | 19 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +1 / 3d4-2, Ranged +0 / 3d4-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerbo Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. His chestnut hair is matted, messy, and big. His eyes are a pleasant brown.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.
History: He was raised in a mountains tribe. In his 11th year, his parents were killed by a goblins raid, leaving Gerbo alone in the world. After a stint in an orphanage, he was adopted. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Nature, Enemies. Occupation: Mayor
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp.
Tricking Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His yellow fur is lengthy and is close to two feet long. His eyes are blue and beady.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and money/treasure
Ideals: Fighting, Athletic. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Unemployed
Voice: Whispers
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 8)
Armor Class 10
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: Solid gold idol (600 gp). Fire opal pendant on a fine gold chain (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Thompson, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears yellow trousers with grey and tan striped suspenders. He wears various colorful collared shirts. His brown hair is greasy and uncared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 30000 cp.
Kâka Charlton, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'9" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. He wears his red hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Sold as a small child to a brothel owner, Kâka was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Mentor. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 330 gp.
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Their contribution stands as a beacon of hope for all adventurers!
