Spear Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears rags and sports a simple walking cane. Her white fur is slicked back into a classic pompadour. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.
Personality: Always inclined to offer people food she seems plenty friendly. Energy wise she seems alert and responsive.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to travel the world and help people.
Motivation: Retire the richest woman in the west.
Ideals: Philantrophist, Professionalism, Artistic. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp.
Foxilon Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is unkempt and raggedy. His thin eyebrows rest above his beady hazel eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Bard school at a young age so that he could practice his arcane talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Gifted. Flaws: Ugly, Mundane, Insane. Bonds: Poor, Family. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 140 gp. Jet (70 gp). 1 Masterwork Common Melee.
Ulfgar Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in brown turtlenecks beneath a tan coat with brown slacks. His golden hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Ulfgar grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.
Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends
Ideals: Professionalism, Optimist. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 4000 sp.
Drifting In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'7", this woman wears pastel painted combat armor at almost all times. Her cinnamon fur is singed and shortened. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not believe in violence as a means to an end. She is a dedicated Courier but believes her peers are too gung-ho.
History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To pay off her debts; and to reunite with her old friends
Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Courier
Voice: Squeaky
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 200 gp.
Nikki Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her white hair is unkempt and raggedy. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with a lost civilization.
History: She got into the Spice Merchant business at a young age. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nikki took refuge in the ruined castle and found the beat up bow and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and she has passion for adventuring and risk
Flaws: Ugly. Bonds: Poor, Nature, Adventurer, Job. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Nedda Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries a battered lance and tarnished sword as well. Her golden hair is well kept. Her eyes are likewise violet.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She misses her home and complains about the freezing weather, even in summer.
History: Nedda was born with her mother's beautiful face. She worked as a nervous Architect and found it very stressful. She has drifted from career to career and currently works as a Architect.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Bonds: Attractive, Immigrant, Job. Occupation: Architect
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Virra Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath her clothing is a huge mess of scar tissue. Her long blonde hair reaches down to her waist. Her eyes are green and catlike.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She feeds upon the attention of others.
History: She served in the navy to pay for her family's outstanding loans. In her 17th year, her parents were killed by a illithids raid, leaving Virra alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by illithids. Virra was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Someone believes her a fraud; and revenge
Bonds: Poor, Slave, Enemies, Attractive, Military. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 4 (-3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp.
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