Great Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and has the majority of his body covered in plate. His brown fur, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.
History: When he was but 4 years old his parents immigrated from the west. After coming to the age of reason, Great took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: He is content; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Immigrant. Occupation: Herbalist
Voice: Low range voice
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 11)
Armor Class 11
Hit Points 89 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +4
Possessions: Just what you see.
Solomon Abram, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male very much looks the part of a Healer. He is tall, broad shouldered and powerfully built. His black hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Solomon's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Depressed, Impulsive, Ugly, Antagonistic. Bonds: Job. Occupation: Healer
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 16 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Xanaphia Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she sports tan clothing, slightly heavier than average wear. Her hair is blonde and very short. She has a tattooed face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She misses her home and complains about the freezing weather, even in summer.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's since become an addict/alcoholic.
Motivation: To unite with her sister; and an old rival family wants her found
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Immigrant, Family. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp.
Justin Compton, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His small hat is riddled with cuts and holes. His hazel eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Military. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 71 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp.
Azaki Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears just a violet suit. He wears his auburn hair up in a very large beehive style do. He has gray eyes and a violet hat with a white feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Azaki was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To reunite with his absent mother; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Depressed, Impulsive. Bonds: Family, Criminal record. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 100 gp.
Nissa Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a robe, a symbol of death around her neck, and a spear on her belt. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: Always inclined to offer people food she seems plenty friendly. She can't help but pocket interesting objects she comes across
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Wizard school at a young age so that she could practice her divine talents. She now spends her time doing works of charity.
Motivation: Seeks redemption.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 16000 cp. 1 Minor magic item.
Oriax Failure, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black cloak and cross-gartered white stockings. He wears a top hat to cover his moderate length white hair. He has white eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Oriax does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and to find somewhere to settle down
Ideals: Logical. Flaws: Mundane, Depressed. Bonds: Military, Rich. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp.
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