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NPC Generator

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Advanced [show]


Umpen Offund, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely tan suit with grey socks and a vest with buckled shoes. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Fighting, Gifted. Flaws: Impulsive. Bonds: Mentor. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Umpen Offund, Male Gnome Adept 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)6 (-2) 16 (+3)8 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. Azurite (4 gp). Violet garnet (600 gp). Black opal (900 gp).


Social Check DCs


Arnold Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His silver hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a mountains tribe. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has worked as a Dyer like his mother before him.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Dyer

Voice: French accent

Attributes [hide]

Arnold Birkenhead, Male Human Wizard 11
Medium (5'7") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)17 (+3) 17 (+3)8 (-1)
Skills Arcana +7, Deception +3
Senses Passive Perception 13
Languages Common, Draconic, Abyssal, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443210

Possessions: 320 pp. A necklace of small pink pearls (2000 gp). A delicate brass dragon egg (60 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Large well-done wool tapestry (500 gp). Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Conway, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears brown painted combat armor at almost all times. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his brother before him, after school he went straight into learning to become a Mortician. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Sabotage a competitor.

Ideals: Gifted, Logical. Bonds: Attractive, Job. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Robert Conway, Male Human Adept 11
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 32 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)15 (+2) 16 (+3)11 (+0)
Skills Intimidation +4, Perception +7
Senses Passive Perception 17
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 150 pp. Lapis lazuli (13 gp). Black pearl (1500 gp). Aquamarine (1500 gp). Black star sapphire (1500 gp). Eye agate (13 gp). Amethyst (120 gp). Chalcedony (80 gp). 1 Minor magic item.


Social Check DCs


Norsko Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His golden hair is knotted and matted. His eyes are likewise blue. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norsko grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norsko. He got away from his former life and has fallen to alcoholism.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Disease, Addict. Bonds: Attractive, Criminal record, Military. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Norsko Shirley, Male Half-Orc Adept 4
Medium (5'0") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Ignan, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 28000 sp. 1 Masterwork Musical instrument. 1 Good lock. 1 Healer’s kit.


Social Check DCs


Tethren Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blue hair is heavily combed to the left. His gold eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the west. After coming to the age of reason, Tethren took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: To prove his worth to the world.

Ideals: Gifted, Philantrophist. Flaws: Sensitive. Bonds: Attractive, Immigrant. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Tethren Poetry, Male Tiefling Rogue 7
Medium (6'9") Tiefling, Lawful Good (CR 7)
Armor Class 7
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)16 (+3) 10 (+0)17 (+3)
Skills Arcana +6, Insight +3
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +0 / 2d8-3, Grapple +2

Possessions: 300 gp. Blue star sapphire (400 gp). Rich purple corundum (400 gp). Blue sapphire (400 gp). Lapis lazuli (5 gp).


Social Check DCs


Cumpen Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a perfectly clean shirt and pair of pants. She has shaved her head bald. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invites people to come help in her community garden.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother took her hunting and taught her how to get in the mind of other creatures. She now spends her time doing works of charity.

Motivation: She has a crush on the local Actor; and wants a kiss

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Rich, Nature, Has a crush. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Cumpen Nucklestamp, Female Gnome Cleric 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 900 sp.


Social Check DCs


Purban Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears an entirely white suit with violet socks and a vest with buckled shoes, marred by teas. His golden hair has been sun bleached extensively. His eyes are gray and beady.

Personality: He loves telling others what to do and how they should feel about things. Further he is a bit of a stoner and is frequently out of it.

History: Purban was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Purban abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends.

Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

Purban Warmwater, Male Halfling Ranger 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 40000 cp. Blue quartz (16 gp). Chrysoprase (30 gp). Deep blue spinel (1100 gp).


Social Check DCs

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