Naamah Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her purple hair is knotted and matted. She wears an eyepatch.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She uses divination through singing.
History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She has been saving her money to try and buy her sister's freedom.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Nature, Family. Occupation: Ploughman
Voice: Stutters
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 19 (+4) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Draconic, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Freshwater pearl (16 gp). Blue star sapphire (600 gp).
Ootah Read, Female Half-Orc [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she usually wears her white robe and has her axe always slung over her shoulder. Her red hair is styled in orderly dreadlocks. Her brown eyes dart from person to person.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She left for the south, certain she would find work there.
Motivation: A need for knowledge about a nearby landmark; and she has money and likes to spend it
Flaws: Impulsive. Bonds: Family, Rich, Immigrant, Adventurer. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 300 gp. Golden yellow topaz (500 gp). Blue star sapphire (1200 gp). Hematite (4 gp). Black star sapphire (1200 gp).
Uraim Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting brown shirt and pants. He wears his blonde hair up. He wears crescent spectacles with a black brim.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Uraim was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to find somewhere to settle down
Flaws: Mundane. Bonds: Enemies, Attractive, Job, Family. Occupation: Locksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp.
Emerald Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His brown fur is lengthy. His eyes are amber and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy, self-centered, vain, and jealous.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Entrepeneur, Passionate. Flaws: Ugly, Selfish. Bonds: Rich. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 23000 cp. 1 Minor magic item.
Fivin Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He inherited the family business which he has now maintained for 5 years.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Joker. Bonds: Adventurer, Immigrant, Job, Family. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 79 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +4
Possessions: 700 pp. Deep blue spinel (300 gp). Moss agate (10 gp). Sardonyx (60 gp). White pearl (130 gp). Coral (130 gp). Iolite (60 gp). Blue sapphire (1500 gp). Golden pearl (130 gp). Aquamarine (300 gp). Malachite (10 gp). Bloodstone (60 gp). Peridot (60 gp). Amethyst (130 gp). Hematite (10 gp). Violet garnet (300 gp). 1 Medium magic item.
Avice Staurheim, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. She carries with her a set of falchions on her belt, each one with a amber on the hilt. With bright golden hair. Her eyes are blue and catlike.
Personality: She is witty, but her monotone delivery comes off as unnerving She is able to make almost anything out of random pieces of junk.
History: A powerful wizard made her what she is. Her martial abilities were realized during a raid on her village. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Avice fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many orcs want her driven away
Ideals: Fighting, Joker, Gifted. Bonds: Mentor. Occupation: Ruler
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp.
Reddlepop Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman dresses in blue turtlenecks beneath a brown coat with grey slacks and is in decent physical shape. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She is very pretty but has cold, dead eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a great chef.
History: The child of a Adventurer, who enjoyed hunting, Reddlepop was taken on many hunting expeditions. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
