Ilde Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tight fitting grey shirt and pants. She wears a colorful flower in her red hair. Her eyes are blue and catlike.
Personality: Ilde is depressed about a lot of things. She tends to be a nihilist. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Ilde was born the youngest of three triplets. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. Due to her spouse's obsession with being a Stylist they were divorced and she won custody of their daughter. She worked as a Architect, and she later adopted a second daughter.
Motivation: Doesn't want to be a Architect and was forced into it by her family; and an old rival family wants her found
Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Family, Immigrant. Occupation: Architect
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 18 (+4) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 250 gp.
Moon Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has done her best to style her orange fur to look like a famous performer. Her copper eyes are slightly larger than normal.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a minor phobia of water and hates getting wet.
History: She was born several months after her father was called into army service. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been a successful dealer in antiques buying low and selling high.
Motivation: She feels threatened by others; and wants to have a good time and be beloved
Ideals: Entrepeneur, Optimist. Flaws: Fearful. Bonds: Military, Nature. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 65 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
Possessions: 2000 gp. Obsidian (9 gp). Aquamarine (900 gp). Deep blue spinel (900 gp). Red spinel (120 gp). Onyx (20 gp). Peridot (20 gp). Chrysoberyl (120 gp). Jasper (20 gp).
Lûgnak Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a white coat over a grey low-cut shirt, and a deerstalker hat upon his head. With a patchy silver beard and wild silver hair. His eyes are green.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a minor phobia of water and hates getting wet.
History: He was born in the east, but his parents moved at a very young age to the west. Lûgnak was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Shipwright. By chance he met his brother recently and the two have been together since.
Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Family, Immigrant. Occupation: Shipwright
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 15 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 6 (-2) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Auran, Terran, Aquan
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +6
Possessions: 9000 gp. Malachite (12 gp). Chrysoprase (60 gp). Violet garnet (200 gp). Blue star sapphire (1600 gp). Alexandrite (200 gp). Azurite (12 gp). Pink pearl (140 gp). Silver pearl (140 gp). Obsidian (12 gp). Blue sapphire (1600 gp). Freshwater pearl (12 gp). Freshwater pearl (12 gp). Chalcedony (60 gp). Aquamarine (200 gp). Moss agate (12 gp). Violet garnet (200 gp). Banded agate (12 gp). Moss agate (12 gp). Deep blue spinel (200 gp). Zircon (60 gp). Jasper (60 gp). Red-brown spinel (140 gp). Black pearl (200 gp). Bloodstone (60 gp). Coral (140 gp). Rich purple corundum (1600 gp). Deep blue spinel (200 gp). Rhodochrosite (12 gp). Azurite (12 gp). Blue diamond (3000 gp). Aquamarine (200 gp). Malachite (12 gp).
Phann Alfonso, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her feathered hat is riddled with cuts and holes. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Brilliant and gifted she never wanted to apply herself. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her religion dominates her actions; and many dire rats want her driven away
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 15)
Armor Class 8
Hit Points 106 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 17 (+3) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Ignan
Attacks Melee +8 / 4d8+3, Ranged +3 / 4d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 3 | 2 |
Possessions: 1000 gp. Tourmaline (150 gp). Iolite (70 gp). Golden yellow topaz (1000 gp). Citrine (70 gp). Tourmaline (150 gp). Emerald (1000 gp). White opal (1000 gp). Chrysoprase (70 gp). Deep blue spinel (1000 gp). Deep blue spinel (1000 gp). Aquamarine (1000 gp). Jasper (70 gp). Peridot (70 gp). Red-brown spinel (150 gp).
Emerald Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in a clean pastel cloak covering her clean studded leather. Her orange fur is heavily combed to the left. She is baby faced.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a minor phobia of water and hates getting wet.
History: She is the product a well kept family trust fund and as such has never really known need. Emerald was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Emerald decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: To reunite with her old friends; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Opinionated. Flaws: Fearful. Bonds: Rich, Criminal record, Adventurer. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Vondal Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown feathered hat and brown clothes. He keeps his brown hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Pacifist, Justice. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Shoemaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 78 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Chrysoprase (60 gp). Azurite (15 gp). Violet garnet (1100 gp). Aquamarine (1100 gp).
Lilli Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her tied-back hair is red. She tend to wears goggles to shield her eyes.
Personality: She likes to make people angry or surprised. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Lilli was born in the west. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She now owns her own business.
Motivation: Someone believes her a fraud; and she wants revenge against brigands
Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Gold dragon comb with red garnet eye (600 gp). 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!