Fallond Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a hunchback. His hair is short and brown. His amber unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Tiefling culture. He is obsessed with a lost civilization.
History: When he was but 4 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Flaws: Ugly, Disease, Racist. Bonds: Adventurer, Immigrant. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 220 gp.
Rohesia Norton, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, brown cloak. She keeps her long golden hair kept up in a rat tail. Her eyes are gray.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rohesia took refuge in the old dungeon and found the beat up shortbow and armor she uses now. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants to open a new tavern; and to reunite with her absent father
Flaws: Shy, Disease. Bonds: Adventurer, Family, Nature, Job. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Emerald (600 gp). 1 Masterwork Musical instrument.
Thava Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her crest is short and white. She wears large thick round spectacles.
Personality: She is fixated on the number 15. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: In love, Job. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Undercommon, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 6000 sp. White opal (500 gp). Aquamarine (500 gp). 1 Minor magic item.
Werydd Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her long chestnut hair kept up in a rat tail. She is very pretty but has cold, dead eyes.
Personality: She is almost excessively polite to everyone, even when angry. As long as the job gets done she does not care how it got done.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Werydd reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Professionalism. Flaws: Shy. Bonds: Adventurer, Attractive, Military. Occupation: Fisher
Voice: Smoker's lung
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp. 1 Silk rope. 1 Masterwork Artisan’s tools.
Therai Absence, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears black painted combat armor at almost all times. His red hair is lengthy. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Therai lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid; and regain custody of his son
Flaws: Ugly, Fearful. Bonds: Has a crush, Family. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 400 gp.
Murook York, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is kept up in a ponytail inside a Stetson hat. Her eyes are green and beady.
Personality: She is extraordinarily eccentric. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better village for her children.
Motivation: She's looking for her big break.
Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant. Occupation: Carter
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 400 gp. Violet garnet (400 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cask Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His fur is short and red. His eyes are green and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.
History: Cask was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 7 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!