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NPC Generator

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Advanced [show]


Gurdis Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she sports grey clothing, slightly heavier than average wear. Her golden hair is knotted and matted. Her eyes, though not visible through her cowl, are green.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. She's also a talented Detective, but doesn't like to broadcast it.

Motivation: Many giants want her driven away; and wants to open a new tavern

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Job, Enemies. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Gurdis Eversharp, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 120 pp.


Social Check DCs


Bella Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a red shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She is muscular with a powerful set of arms. Her tied-back hair is blonde. She tend to wears goggles to shield her eyes.

Personality: Stoic and calm, she prefers to meditate than take action. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. She was an apprentice working in her father's forge. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.

Ideals: Disciplined. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Bella Shadowquick, Female Halfling Bard 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)11 (+0) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Synthrin Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears many layers of old clothing at all times. Her crest, while still mostly red, has prominent grey streaks. Her red eyes are passionate and lively.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Synthrin was born in the west. At a young age she loved to build and create. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better village for her children.

Motivation: Her religion dominates her actions; and she wants to meet her childhood hero

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer, Religious. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Synthrin Sumnarghthrysh, Female Dragonborn Cleric 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 gp.


Social Check DCs


Merla Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a well pressed and immaculate suit (or dress). She has shaved her head bald. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Gifted from a young age, Merla studied abroad. Her psionic abilities were realized during a raid on her village. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to raise her children well; and doesn't want to be a weaver and was forced into it by her family

Ideals: Joker, Gifted, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Merla Stoutbridge, Female Halfling Cleric 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)16 (+3) 15 (+2)11 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp. Coral (120 gp).


Social Check DCs


Silvo Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. His hair is short and white. His eyes are gray and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted druidic powers by his dying brother.

Motivation: Money/treasure.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Emotional. Bonds: Rich, Nature. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Silvo Greenleaf, Male Halfling Bard 16
Small (3'2") Halfling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 107 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 10 (+0)13 (+1)
Skills Insight +5, Intimidation +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 400 pp. Freshwater pearl (8 gp). Deep blue spinel (1000 gp). Blue quartz (8 gp). Black pearl (1000 gp). Jet (150 gp). Golden yellow topaz (1000 gp). Black pearl (1000 gp). Black pearl (1000 gp). Peridot (20 gp). Blue quartz (8 gp). Rock crystal (20 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Carrie Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family Carrie was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Carrie decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Criminal record, Slave. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Carrie Wasanthi, Male Elf Cleric 1
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 7 (-2)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Goblin, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp.


Social Check DCs


Merihim Grace, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He inherited the family business which he has now maintained for 9 years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Nature, Poor, Job. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Merihim Grace, Male Tiefling Druid 15
Medium (5'6") Tiefling, Chaotic Good (CR 15)
Armor Class 10
Hit Points 68 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)16 (+3) 11 (+0)17 (+3)
Skills Nature +8, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 8000 gp. Red garnet (70 gp). Jasper (40 gp). Golden yellow topaz (1600 gp). Black pearl (1600 gp). Iolite (40 gp). 1 Medium magic item.


Social Check DCs

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