Thomas Everly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear grey clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His black hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south his family was never financially stable. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.
Motivation: To be a Mayor again; and sabotage a competitor
Ideals: Philantrophist. Bonds: Slave, Has a crush, Adventurer, Poor, Job. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 90 gp. Moss agate (10 gp). 1 Banded mail.
Bulzo Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He typically wears white cloth garments or leather armor. With a patchy brown beard and wild brown hair. His eyes are blue and catlike.
Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.
History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and to clean up the streets
Flaws: Ugly, Impulsive. Bonds: Guardian, Nature, Immigrant. Occupation: Bounty Hunter
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 7)
Armor Class 14
Hit Points 59 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 600 gp. Rose (60 gp). Eye agate (16 gp).
Ea Blame, Female Tiefling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is white, silky, and of moderate length. This gold eyed southerner is not easily forgotten.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is afraid of women and trembles around them
History: The child of a Doctor, who enjoyed hunting, Ea was taken on many hunting expeditions. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Bricklayer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 54 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +5
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nithther Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a black armored body suit, with a simple yellow line shooting up and back down. He has no crest. His gold eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Nithther took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: To clean up the streets; and to protect his home
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Guardian. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 70 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 90 pp. A delicate silver chain set with a tourmaline (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Balimaar Thorpe, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. His brown hair is smooth and relatively long. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark
Ideals: Optimist. Bonds: Adventurer, Job, Military. Occupation: Butcher
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Cockaby Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is dressed in earthy colors with a blue and brown handkerchief worn on his left side. His clothes are grease stained in places. His hair is chestnut and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Sold as a small child to a wizard, Cockaby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.
Motivation: To prove his worth to the world.
Flaws: Insane, Impulsive. Bonds: Poor, Immigrant, Religious, Mentor. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 13)
Armor Class 13
Hit Points 101 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Terran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Rich purple corundum (1300 gp). Jet (120 gp). Onyx (80 gp). Aquamarine (800 gp). Banded agate (13 gp). Alexandrite (800 gp). Chrysoprase (80 gp). Deep green spinel (120 gp). Tiger eye turquoise (13 gp). 1 Medium magic item.
Bundrigo Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. His chestnut hair has been sun bleached extensively. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of illithids once and for all.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Bundrigo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Someone believes him a fraud; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Bonds: Attractive, Slave, Enemies, In love. Occupation: Cook
Voice: Scottish accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
Possessions: White pearl (70 gp). Zircon (60 gp). Violet garnet (400 gp). Rose (60 gp).
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