Nyx Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Religious. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp.
Rhogar Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His crest is cut close to his head. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Rhogar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Rhogar was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he wants to meet his childhood hero
Ideals: Justice. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Miller
Voice: Indian accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 12)
Armor Class 10
Hit Points 95 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 8 (-1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alain Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is bristling with hidden weapons, mostly quarterstaffs and daggers. She has wavy blonde hair. She has a tattooed face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Alain took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. After months of barely getting by, Alain managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: To be a Mayor again; and money/treasure
Ideals: Gifted. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 300 gp.
Torbera Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is cut short with large spiked bangs in the front. Her gray eyes have a joyful gleam in them most of the time.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Torbera fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
Possessions: 6000 cp. 1 Superior lock.
Joser Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of sais, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Joser studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Justice, Gifted. Flaws: Ugly, Antagonistic. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 6 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1 Masterwork Light steel shield. 1 Full Plate. 1 Chain shirt.
Neega Addington, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is always cut to a buzz. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is witty, but her monotone delivery comes off as unnerving She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She served in the navy to pay for her family's outstanding loans. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now mingles about in high society.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and revenge
Ideals: Joker. Bonds: Attractive, Rich, Military, Nature, Enemies. Occupation: Navigator
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
Possessions: 50 pp. Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold dragon comb with red garnet eye (1600 gp).
Ovina Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a brown collared shirt and red skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her feathered hat is riddled with cuts and holes. She wears a mask on her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She plays an instrument quite well.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently the stress of being a Spy has made it difficult for her to sleep.
Motivation: Wants to open a new tavern; and she's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job. Occupation: Spy
Voice: Jittery and nervous
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 36 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!