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Advanced [show]


Ekk Kent, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with Stetson hat. She has a moderate pudge and is not very fit. Her long brown hair is drawn into a two foot long braid. Her eyes are a pleasant hazel.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She never wears the same outfit twice, unless she absolutely has to.

History: She was born in the west. Ekk was born on a far western forest where she grew up under the tutelage of her father, an expert Miller. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and wants a kiss

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Ekk Kent, Female Half-Orc Warrior 3
Medium (5'0") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)6 (-2) 11 (+0)12 (+1)
Skills Investigation +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Gunter Yeardley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing the road beaten gear of a warrior, marred by teas. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: He was born at the edge of vast island. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Optimist, Persistence. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Hunter

Voice: Speaks with a cold

Attributes [hide]

Gunter Yeardley, Male Human Fighter 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)12 (+1) 8 (-1)12 (+1)
Skills Arcana +3, Athletics +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Vani Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a custom-built plate barding that's adorned with red lining and desert motifs. She has a long white ponytail with little hanging trinkets. Her ears are large.

Personality: She speaks before she thinks and is too direct. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has achieved small success as a Baker.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Ugly, Impulsive, Forgetful. Bonds: Criminal record, Job. Occupation: Baker

Voice: Old thin voice

Attributes [hide]

Vani Wildcloak, Female Halfling Expert 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)12 (+1) 15 (+2)7 (-2)
Skills Athletics +4, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caramip Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt. She wears her silver hair up. Her face is scarred and worn.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She uses divination through singing.

History: Gifted from a young age, Caramip studied abroad. In her youth she was a Seamstress, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with her sister

Ideals: Gifted, Fighting. Flaws: Ugly, Shy, PTSD. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Caramip Folkor, Female Gnome Warlock 5
Small (3'5") Gnome, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 6000 sp. Smoky quartz (70 gp). Hematite (9 gp).


Social Check DCs


Right-Handed Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His fur is yellow and very short. His ears are large.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a necromancer, Right-Handed was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Right-Handed grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Right-Handed. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Criminal record, Mentor. Occupation: Tailor

Voice: Scratchy, weak

Attributes [hide]

Right-Handed Prim Posies, Male Tabaxi Sorcerer 5
Medium (6'8") Tabaxi, Neutral Evil (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 13 (+1)17 (+3)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Blue star sapphire (500 gp).


Social Check DCs


Morkral Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He tends to wear a large brown jacket, and his gloved hand is found clutching a kukri. His hair is blonde, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting. Bonds: Attractive, Family, Military, Criminal record, Job. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Morkral Strakeln, Male Dwarf Warrior 12
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 98 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Investigation +5, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 400 pp. Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Gold and topaz bottle stopper cork (900 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Igden Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his monstrous two handed axe ready. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Igden hails from a village terrorized by dire rats. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Rich. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Igden Bafflestone, Male Gnome Wizard 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)13 (+1) 18 (+4)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 200 gp.


Social Check DCs

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