Varis Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are slightly larger than normal.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: Retire the richest man in the west; and to reunite with his absent mother
Ideals: Entrepeneur, Philantrophist, Gifted. Bonds: Slave. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Arjhan Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. He carries a battered greataxe and tarnished crossbow as well. He wears his rusty crest up. He has several tiny amber earrings on each ear.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a desert tribe. Arjhan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Passionate. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 260 gp.
Sybil Kendall, Female Human [Permalink]
Personal [hide]
Description: She wears a grey shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her hair, while still mostly red, has prominent grey streaks. She wears crescent spectacles with a black brim.
Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. She invites people to come help in her community garden.
History: Her parents moved while she was still in utero so she is the first generation to be born here. While studying, she fell in love. They married and had a son. She inherited the family business which she has now maintained for 7 years.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and expand her business
Ideals: Philantrophist. Bonds: Job, Immigrant, In love, Criminal record. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +4
Possessions: 200 sp.
Enialis Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. He has styled his golden hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Enialis was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Military. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2100 gp.
Verna TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her skin is fair and her fingers are delicate and long. She has shaved her head bald. She has amber eyes and a white hat with a violet feather.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is harsh and unforgiving.
History: Born in the south to a Spy, Verna learned a great deal about her father's area of expertise. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Verna and her spouse have recently divorced.
Motivation: To protect her home; and sabotage a competitor
Ideals: Joker, Athletic. Flaws: Antagonistic. Bonds: Job, Guardian. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Drusilia Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a simple tan robe with grey stripes complete with hood. She has brown hair. She has a tattooed face.
Personality: She speaks before she thinks and is too direct. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was raised in a desert tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Actor. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Several ex partners dislike her way of doing things and want revenge; and an old rival family wants her found
Flaws: Impulsive. Bonds: Family, Nature, Job, Enemies. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. Rich purple corundum (700 gp). Amber (120 gp). Amber (120 gp). 7 Acid flasks. 4 Tanglefoot bags. 4 Alchemist’s fire.
Stannor Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He wears his hair in dreadlocks. His eyes are blue.
Personality: His tongue was cut out and he uses sign language. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Stableman business at a young age. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 55 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Celestial, Auran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 19000 sp. Coral (60 gp). Pink pearl (60 gp). Violet garnet (300 gp). Red-brown spinel (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!