Frederick Ogden, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His right hand appears badly burned and disfigured. His white hair is greasy and uncared for. He wears an eyepatch.
Personality: He dislikes all the random violence that takes place in the west. He is lazy and tries to find solutions quickly.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC; and he is not mentally stable, and does not behave rationally
Ideals: Pacifist. Flaws: Ugly, Lazy. Bonds: Poor. Occupation: Bowyer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 90 gp. Chrysoberyl (60 gp).
Gimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. He has done his best to style his auburn hair to look like a famous performer. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the north, but his parents moved at a very young age to the west. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Passionate, Logical, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 18 (+4) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Elven, Orc, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
Two Llamas Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright pastel and red, and wears rings and necklaces with large, colorful gems. She carries with her a set of lances on her belt, each one with a topaz on the hilt. She sports a flattop fur cut. She wears a mask on her face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was raised by priests from a young age. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: Her religion dominates her actions; and money/treasure
Ideals: Fighting, Logical. Flaws: Selfish. Bonds: Rich, Religious, Mentor. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Lewis Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear grey clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His golden hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. He became a Body Guard soon after.
Motivation: He has decided he is irredeemable; and meet up once more with his childhood friend
Flaws: Impulsive. Bonds: Rich, Job, Slave, Criminal record, Adventurer. Occupation: Body Guard
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp.
Gurdis Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a grey collared shirt and blue skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her brown hair is cut short. Her fierce green eyes like to dwell on things.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a great chef.
History: Born to a Fortune-teller, her mother struggled to pay the bills. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Some 6 years later her spouse died after the birth of her son. Heartbroken, Gurdis never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Gifted. Flaws: Shy. Bonds: Poor, In love, Enemies. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 60 gp.
Soveliss Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, tan cloak. With bright brown hair and a scraggly beard. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He is a Metallic Dragon in disguise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality
Flaws: Depressed, Fearful. Bonds: Attractive, Slave, Adventurer, Mentor. Occupation: Fisher
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Thamior Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an entirely tan suit with grey socks and a vest with buckled shoes. His chestnut hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.
History: Born in the south his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying brother.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Undercommon, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Freshwater pearl (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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