Antrara Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears green leather gloves, a green jacket, and tight pants. Her white crest is heavily combed to the left. She wears an eyepatch.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invites people to come help in her community garden.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.
Motivation: Wants to raise her children well; and wishes to resurrect an old love
Ideals: Disciplined, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 3 Acid flasks. 3 Thunderstones.
Heian Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tan shirt with thin blue vertical stripes and green pants. His chestnut hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.
History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and expand his business
Ideals: Professionalism. Bonds: Religious, Nature, Rich, Job. Occupation: Apothecary
Voice: Squeaky
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Nordak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His brown hair is cut short. His amber eyes are slightly larger than normal.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Nordak was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Nordak has worked very hard to control his curse. He has drifted from career to career and currently works as a Engraver.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Flaws: Disease. Bonds: Enemies, Family, Job. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1700 sp. Silver pearl (150 gp). Golden pearl (150 gp). 1 Masterwork Common Melee.
Vondal Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Bonds: Poor. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp.
Tiaathque Withrethin, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman tends to wear a tan poncho over her likewise colored trousers and shirt. Her brown hair is lengthy and is close to two feet long. Her blue eyes peer out from beneath her broad tan hat.
Personality: She speaks before she thinks and is too direct. She is lazy and tries to find solutions quickly.
History: She was born to loving parents in a slum to the north. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Stylist for hire.
Motivation: Sabotage a competitor; and expand her business
Ideals: Logical. Flaws: Impulsive, Lazy. Bonds: Poor, Job. Occupation: Stylist
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.
Bolhild Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She has the majority of her body covered in plate. She has a hunchback. Her black hair is drawn into a tight pony tail with a dagger scrunchie. Her green eyes have a joyful gleam in them most of the time.
Personality: She is witty, but her monotone delivery comes off as unnerving She also is a firm believer in the womanly ideal.
History: Bolhild lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent father
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Farmer
Voice: Shortens vowels
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 46 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ethereal Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in a clean brown cloak covering her clean studded leather. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears a top hat to cover her moderate length white fur. She wears crescent spectacles with a black brim.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.
History: Sold as a small child to a necromancer, Ethereal was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Pacifist. Flaws: Antagonistic, Fearful. Bonds: Mentor, Adventurer. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!