Griselda Hamilton, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a robe, a symbol of strength around her neck, and a pickaxe on her belt. Her silver hair is braided into rings. She has gray eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: A powerful necromancer made her what she is. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Laborer like her mother before her.
Motivation: Expand her business.
Ideals: Fighting, Opinionated. Bonds: Attractive, Job, Mentor. Occupation: Laborer
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 20 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2600 gp. Hematite (10 gp). Blue quartz (10 gp). Malachite (10 gp). Lapis lazuli (10 gp). Violet garnet (700 gp).
Xanaphia Tao, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She carries with her a set of clubs, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is heavily combed to the left. She tend to wears goggles to shield her eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a minor phobia of water and hates getting wet.
History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Fighting. Flaws: Antagonistic, Fearful, Disease. Bonds: Poor, Adventurer. Occupation: Server
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 8)
Armor Class 11
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Theirastra Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she tends to wear a blue poncho over her likewise colored trousers and shirt. Her red hair is singed and shortened. Her eyes are likewise green.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the south to a Knight, Theirastra learned a great deal about her father's area of expertise. From there she went from mercenary job to mercenary job. In the meantime she has taken over work as a Knight and occasionally as a mercenary.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Job, Immigrant. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: Azurite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dench Wharton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized emerald on his left hand. His tied-back hair is auburn. His gray unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the west. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Pacifist. Flaws: Disease, Insane. Bonds: Attractive, Rich, Criminal record. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 8)
Armor Class 11
Hit Points 27 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Jade (50 gp). Red spinel (50 gp). Moss agate (6 gp).
Trey Gentry, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a long, brown cloak. He is tall, broad shouldered and powerfully built. His auburn hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is harsh and unforgiving.
History: Born in the north his family was never financially stable. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he wants revenge against brigands
Flaws: Secretive, Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Spy
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 68 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 300 pp. Amethyst (160 gp). Moss agate (7 gp). Citrine (60 gp). Emerald (1400 gp).
Egelina Hale, Female Human [Permalink]
Personal [hide]
Description: This woman wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt, and sports empty pouches on her belt. Her black hair is cut short. She wears a mask on her face.
Personality: Stoic and calm, she prefers to meditate than take action. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born on a small isolated farm. She worked as a nervous Stylist and found it very stressful. She ran away from her former home and has been making her living as a Stylist for the past few years.
Motivation: She feels kind of lost in life; and she'd like to take her coworkers down a peg
Ideals: Disciplined. Flaws: Shy, Depressed. Bonds: Nature, Job. Occupation: Stylist
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
John Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His hair is always cut to a buzz. He has several tiny emerald earrings on each ear.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a xeno-phobe, disliking non-Humans.
History: John lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.
Motivation: Gnomish compassion; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic, Racist. Bonds: Rich, Family, Criminal record. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 22000 sp. 1 Minor magic item.
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