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NPC Generator

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Advanced [show]


Rendar Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears skinny pants and wears a black and tan robe with the hood down. He wears a colorful flower in his brown hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: Rendar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born to a Roofer, his father struggled to pay the bills. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has never given up on his music dream.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Artistic, Gifted. Bonds: Attractive, Family, Poor. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Rendar Bentley, Male Half-Orc Aristocrat 2
Medium (5'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 15 (+2)5 (-3) 7 (-2)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rangrim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He sports a long blonde beard, and similarly colored long hair. His eyes are blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Rangrim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Rangrim's mother didn't care for him much, and the feeling was mutual. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Criminal record, Rich, Religious. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Rangrim Burrowfound, Male Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 11 (+0)10 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs


John Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Tailor for hire.

Motivation: He has passion for adventuring and risk; and further expansion of business

Flaws: Ugly, Racist. Bonds: Adventurer, Military, Job. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

John Benson, Male Human Rogue 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 5000 cp. Golden pearl (140 gp).


Social Check DCs


Enna Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears dark leathers with embroidery. Her hair is short and golden. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a bit of a xeno-phobe, disliking non-Half-Elves.

History: She was raised in a desert tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She doesn't get along with people that don't share her tastes; and a strong sense of loyalty to elven people

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Enna Richie, Female Half-Elf Commoner 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1 Chain shirt. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Barbena Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears rags and sports a simple walking cane. Her brown hair is kept up in a ponytail inside a broad hat. Her eyes are violet and beady.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born to loving parents in a slum to the west. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has achieved small success as a Mercenary.

Motivation: Wants to open a new tavern; and doesn't want to be a mercenary and was forced into it by her family

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Family, Job. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Barbena Deepdelver, Female Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 800 sp.


Social Check DCs


Zepar Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His purple hair, when down, is lengthy. This black eyed westerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Zepar was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world; and an old rival family wants him found

Ideals: Fighting, Justice, Logical. Flaws: Mundane. Bonds: Family, Nature. Occupation: Scribe

Voice: Eastern European accent

Attributes [hide]

Zepar Conviction, Male Tiefling Warrior 11
Medium (5'1") Tiefling, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 75 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills History +5, Stealth +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: 2400 gp. Jeweled gold crown (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (110 gp).


Social Check DCs


Zepar Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and to prove his worth to the world

Flaws: Ugly, Impulsive. Bonds: Adventurer, Rich. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Zepar Bitter, Male Tiefling Druid 4
Medium (5'7") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 5 (-3)13 (+1)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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