Gurdis Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears just a grey suit. She wears her black hair up. She has a dull look in her blue eyes.
Personality: Gurdis is depressed about a lot of things. She tends to be a nihilist. She pushes her goals aggressively. She is also a coward if confronted.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She has had some formal dancing training, and achieved minor success. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels threatened by others; and she feels kind of lost in life
Ideals: Artistic. Flaws: Depressed, Fearful. Bonds: Adventurer, Rich. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 100 pp. Rose (80 gp). Fire opal (500 gp). Red garnet (70 gp).
Geoffrey Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He has a moderate pudge and is not very fit. He has wavy silver hair. His eyes are gray.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Geoffrey studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's looking for his big break; and wants to open a new tavern
Ideals: Extrovert, Gifted. Bonds: Family, Adventurer, Job. Occupation: Armorer
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 cp.
Kadana Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, and carries spears. Her white crest, when down, is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Kadana was born in the south. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by giants. Kadana was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Further expansion of business.
Ideals: Fighting, Persistence. Bonds: Attractive, Job, Family, Enemies. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 20 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Auran, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. Large well-done wool tapestry (400 gp).
Hûra Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. With a patchy blonde beard and wild blonde hair. His eyes are blue and he is always smoking a pipe.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Hûra was born in the east. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. Some 9 years later his spouse died after the birth of his son. Heartbroken, Hûra never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He desires power and/or immortality; and he is not mentally stable, and does not behave rationally
Ideals: Opinionated, Persistence. Flaws: Shy. Bonds: Attractive, In love. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 12)
Armor Class 13
Hit Points 48 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 8 (-1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 3d10+5, Ranged +7 / 3d10+3, Grapple +5
Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1000 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (300 gp). Silver chalice with lapis lazuli gems (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (1000 gp). Solid gold idol (400 gp). Carved bone or ivory statuette (50 gp).
Pennie Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs. She keeps her red hair in a flapper bob. She wears large thick round spectacles.
Personality: Abrasive and pushy, she has a hard time making friends. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born several months after her mother was called into army service. Through the years after Pennie was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Pennie's mother didn't care for her much, and the feeling was mutual. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is wracked by social anxiety; and she is not mentally stable, and does not behave rationally
Flaws: Antagonistic, Insane, Fearful. Bonds: Military, Immigrant. Occupation: Gardener
Voice: Hissing voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 6 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Fiery yellow corundum (700 gp). Chrysoberyl (60 gp). Jasper (80 gp). Golden yellow topaz (1000 gp).
Orla Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She carries with her a set of pickaxes, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is singed and shortened. She is baby faced.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She also has developed a complete distrust of the Blacksmith profession.
History: Orla was raised in a hard working conservative environment. She worked as a nervous Knight and found it very stressful. She's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Fighting. Flaws: Ugly. Bonds: Job, In love. Occupation: Knight
Voice: Hollow voice
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Abyssal, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 190 gp.
Skamos Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He sports a flattop hair cut. His gold eyes are slightly larger than normal.
Personality: Eccentric and domineering, Skamos will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east to a Map Maker, Skamos learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skamos fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his son; and expand his business
Ideals: Extrovert, Joker, Fighting. Bonds: Job, Family. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!