Darrow Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears white leather gloves, a white jacket, and tight pants, and is pretty ugly. He has wavy chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. A true patriot, Darrow would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north to a Farmer, Darrow learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Farmer job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Ugly, Hedonist. Bonds: Military, Job, Religious. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 18 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1000 gp. Deep blue spinel (1300 gp). Bloodstone (50 gp). Amber (40 gp). Banded agate (10 gp).
Aura Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman tends to wear a pastel poncho over her likewise colored trousers and shirt, and a wedding ring on her right hand. Her beige fur is knotted and matted. Her fierce blue eyes like to dwell on things.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also is a firm believer in the womanly ideal.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was a soldier and died while she was still young. Aura was left her mother's suit of armor and trained in its use and care. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: In love, Military. Occupation: Actor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 101 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 11000 gp. Violet garnet (900 gp). White pearl (50 gp). Deep blue spinel (900 gp). Amber (50 gp). Azurite (6 gp). Tiger eye turquoise (6 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Hubert Adley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light grey in addition to tight pants. With a patchy golden beard and wild golden hair. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the west. Further he is a bit of a stoner and is frequently out of it.
History: Born in the west to a Tanner, Hubert learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He became a Tanner soon after.
Motivation: Further expansion of business.
Ideals: Pacifist. Flaws: Addict. Bonds: Job, Nature. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 gp. Malachite (13 gp). 1 Masterwork Uncommon Weapon.
Tomi Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He sports red clothing, slightly heavier than average wear. He wears his golden hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Rich, Slave. Occupation: Scribe
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. 1 Full Plate.
Tordrid Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. Her hair is silver, silky, and of moderate length. She wears a mask on her face.
Personality: She is happy with her job as a Barber. She turns her eye from what people do, preferring to live and let live. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of a Slave Trader, who enjoyed hunting, Tordrid was taken on many hunting expeditions. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has worked as a Barber like her mother before her.
Motivation: She has a rivalry with the Church that dominates her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Bonds: Attractive, Job, Criminal record, Nature, Religious. Occupation: Barber
Voice: Spits words with contempt
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp. An abacus with copper, silver and gold markers (130 gp). Cloth of gold vestments (130 gp).
Nuraval Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. He has styled his auburn hair well, parting it to the left. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the south to a Spice Merchant, Nuraval learned a great deal about his father's area of expertise. When Nuraval reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions
Flaws: Ugly. Bonds: Poor, Job, Religious, Military, Criminal record. Occupation: Spice Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 700 sp. Malachite (8 gp).
Drifting In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case, and is pretty ugly. Her red fur is kept up in a ponytail inside a deerstalker hat. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Her tongue was cut out and she uses sign language. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Her mother raised her in a mountain cabin. A freak accident while working with her Roofer father left her crippled. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants a kiss.
Ideals: Fighting. Flaws: Ugly, Addict, Disease. Bonds: Nature. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Lapis lazuli (11 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
