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NPC Generator

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Advanced [show]


Ombul Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this eastern man is dressed in an above average manner. He keeps his long auburn hair kept up in a rat tail. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has never given up on his painting dream.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Ideals: Athletic, Artistic. Flaws: Racist, Hedonist. Bonds: Attractive. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Ombul Fatrabbit, Male Halfling Ranger 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)12 (+1) 16 (+3)11 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 gp. Red-brown spinel (150 gp).


Social Check DCs


Hubert Ramsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is unkempt and raggedy. His face is scarred and worn.

Personality: Hubert wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: Hubert was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Hubert Ramsey, Male Human Commoner 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 44 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6

Possessions: 2600 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Cloth of gold vestments (160 gp).


Social Check DCs


Vorka Upton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who is typically in her Assassin uniform. She keeps her golden hair in a pixie cut. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She served in the navy to pay for her family's outstanding loans. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.

Motivation: She is unsatisfied with her job.

Flaws: Selfish. Bonds: Job, Military, Attractive, Family. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Vorka Upton, Female Half-Orc Expert 1
Medium (5'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)9 (-1) 9 (-1)8 (-1)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Sarah Bentham, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear grey pants and tee shirts. Her silver hair is cut short with large spiked bangs in the front. Her gray eyes lackadaisically let the world flow into them.

Personality: She is a Knight first and foremost. She believes firmly that knowledge should be universal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Sarah was raised in a hard working conservative environment. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister

Flaws: Hedonist, Fearful. Bonds: Job, Family, Rich. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Sarah Bentham, Female Human Warrior 1
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Murook Thorpe, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her brown hair is wavy and long. She has amber eyes and a white hat with a green feather.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She tends to her Barrister job now, and dutifully fulfills any obligations she has.

Motivation: She is terrified, and will act out of fear; and to be a fletcher again

Ideals: Optimist, Logical. Flaws: Mundane, Fearful. Bonds: Job. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Murook Thorpe, Female Half-Orc Cleric 2
Medium (4'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)11 (+0) 8 (-1)7 (-2)
Skills Animal Handling +1, Deception +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp.


Social Check DCs


Caramip Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. Her hair is long and auburn with streaks of brown, and is pulled back with small tan clips. She has hazel eyes and a tan hat with a violet feather.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Caramip was born in the north. At a young age she loved to build and create. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.

Motivation: Regain custody of her daughter.

Ideals: Disciplined, Persistence. Flaws: Hedonist. Bonds: Family. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Caramip Dunben, Female Gnome Rogue 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)10 (+0) 17 (+3)13 (+1)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Mary Sibilans, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a worn and beaten armor. She has shaved her head bald. Her brown eyes dart from person to person.

Personality: Mary speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not trust anyone and sleeps with one eye open.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an apprentice working in her father's forge. She has worked as a Mason like her father before her.

Motivation: She wants revenge against dire rats; and balancing her hectic life and new mason responsibilities is difficult

Ideals: Impeccable. Flaws: Insomniac. Bonds: Military, Job, Enemies. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Mary Sibilans, Female Half-Elf Warlock 2
Medium (5'3") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Goblin, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 210 gp.


Social Check DCs

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