Agatha Carlyle, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.
Personality: She is mildly Human supremacist, though she does not identify as such. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Agatha was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Agatha took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She inherited the family business which she has now maintained for 15 years.
Motivation: Expand her business; and someone believes her a fraud
Flaws: Racist. Bonds: Religious, Job, Nature, Enemies. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 18 (+4) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Elven, Aquan, Draconic
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 2300 gp. 1 Minor magic item.
Anthony Royal, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, grey shirt, and green tie. His silver hair is unkempt and raggedy. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bathin Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear ponchos typically of a light green in addition to tight pants. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant red.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Many giants want him driven away; and to share knowledge with the world
Ideals: Athletic, Passionate, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 330 gp. 1 Masterwork Uncommon Weapon.
Leucis Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His chestnut hair is long and unkept. His silver unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Leucis was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions.
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Poor, Family, Religious. Occupation: Mayor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 800 sp. 1 Climber’s kit. 1 Silk rope. 1 Average lock.
Dalaba Garrick, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her whole body is exceptionally muscular. Her moppish golden hair is in a traditional bowl cut. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Dalaba hails from a village terrorized by gnolls. Dalaba was born on a far southern plains where she grew up under the tutelage of her father, an expert Brewer. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Dalaba was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Someone believes her a fraud.
Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Immigrant, Enemies. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 50 pp. 1 Minor magic item.
Dagnal Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tattered old clothes. Her golden hair is long and unkept. Her blue eyes have a joyful gleam in them most of the time.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Dagnal enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Passionate. Flaws: Ugly, Hedonist. Bonds: Religious. Occupation: Herbalist
Voice: Aggressive tone
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (30 gp).
Wrenn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long chestnut hair kept up in a rat tail. He has gleaming, smiling brown eyes.
Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 7 years old his parents immigrated from the south. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Marshal and was forced into it by his family.
Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Immigrant, Family. Occupation: Marshal
Voice: French accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 19 (+4) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Abyssal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
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