Don Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with top hat. With bright blonde hair and a scraggly beard. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the south to a Marshal, Don learned a great deal about his father's area of expertise. He worked as a nervous Marshal and found it very stressful. He got away from his former life and has fallen to alcoholism.
Motivation: Revenge; and wants to open a new tavern
Flaws: Depressed, Addict. Bonds: Has a crush, Job, Enemies. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp. 1 Masterwork Common Melee.
Henry Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. He keeps his golden hair in a pixie cut. He has several tiny topaz earrings on each ear.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.
History: Henry was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Priest
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. Pink pearl (150 gp). Malachite (7 gp). Deep green spinel (150 gp). Lapis lazuli (7 gp). Amber (150 gp). White pearl (150 gp). Rose (70 gp). Hematite (7 gp).
Eva Atterton, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears a grey vest and prefers white and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is always cut to a buzz. Her amber eyes dart from person to person.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born into a rich family. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge.
Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Rich, Nature. Occupation: Engraver
Voice: Indian accent
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp. Azurite (15 gp).
Two Llamas On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His cinnamon fur is still thick. His fierce hazel eyes like to dwell on things.
Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments
History: Two Llamas was born in the north. At a young age he loved to build and create. A gifted student he started as a Shipwright, but he got bored and became a Adventurer. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 600 gp.
Wymar Morley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy grey suit. His brown hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Impeccable, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 20 gp.
Greeba Chatham, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her silver hair is unkempt and raggedy. Her green eyes peer out from beneath her broad black hat.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Ugly, Emotional. Bonds: Poor, In love. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 47 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 300 gp. Rose (70 gp).
Vanuath Mystralath, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. His auburn hair is drawn into a tight pony tail with a card scrunchie. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 3 years old his parents immigrated from the west. Vanuath was born on a far western mountains where he grew up under the tutelage of his father, an expert Jeweler. Some 4 years later his spouse died after the birth of his son. Heartbroken, Vanuath never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He's looking for his big break; and he feels threatened by others
Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, In love, Immigrant. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Breastplate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
