Syllin Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She is bald on top and has large brown tufts of hair around her ears. Her eyes are blue and beady.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She misses her home and complains about the freezing weather, even in summer.
History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She left for the south, certain she would find work there.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Secretive. Bonds: Immigrant, Nature, Religious. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 12)
Armor Class 13
Hit Points 102 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1000 gp. Jade (80 gp). Alexandrite (1400 gp). Silver pearl (80 gp). Coral (80 gp).
Avice Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a violet collared shirt and brown skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt, marred by teas. Her brown hair is smooth and relatively long. She wears a mask on her face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Jeweler arts, while her father instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Religious, Rich. Occupation: Jeweler
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Obsidian (12 gp).
Manea Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'11". She wears loose pants and a collared shirt complete with sweater beneath her coat, and her gloved hand is found clutching a rapier. Her small hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: Calm and collected, she is a well trained Brewer. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born the only child of a wealthy merchant. A gifted student she started as a Guard, but she got bored and became a Brewer. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is unsatisfied with her job.
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver ewer (70 gp). Silver comb with moonstones (500 gp).
Gilbert Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. With a patchy chestnut beard and wild chestnut hair. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He also hits on women, regardless of circumstances.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's attracted to the pc
Ideals: Gifted. Flaws: Secretive, Greedy. Bonds: Poor, Has a crush. Occupation: Bounty Hunter
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Eleanor Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is well dressed, constantly wearing a brown suit, white shirt, and green tie. She wears her auburn hair up. She tend to wears goggles to shield her eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a small toy that she constantly fidgets with.
History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Beggar hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's in love
Flaws: Ugly, Secretive, Addict, Disease. Bonds: Poor. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 66 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 250 pp. Fiery yellow corundum (1200 gp). Deep blue spinel (600 gp). Blue quartz (9 gp). Pink pearl (130 gp). Malachite (9 gp). Onyx (20 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear black tank tops with white pants and is in decent physical shape. His chestnut hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a necromancer, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Merihim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Joker, Gifted, Fighting. Flaws: Fearful. Bonds: Mentor. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 47 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 9 (-1) | 14 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin
Attacks Melee +0 / 2d10-3, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 gp. Onyx (50 gp). Hematite (6 gp).
Ekemon Grace, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His whole body is exceptionally muscular. He keeps his long chestnut hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a wizard, Ekemon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Miller soon after.
Motivation: Wants to open a new tavern; and retire the richest man in the north
Ideals: Disciplined, Entrepeneur. Bonds: Immigrant, Mentor, Job. Occupation: Miller
Voice: Excited and jittery
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
Possessions: 110 gp.
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