Eberk Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His black hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are blue and catlike.
Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his mother's forge. He has worked as a Bather like his mother before him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Fighting. Bonds: Attractive, Job, Enemies, Criminal record. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 91 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Giant
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thokk Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'11" and muscular, this western man wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his red hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.
History: Born in the west to a Mason, Thokk learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He then took over the family business and is one of the better Mason for hire.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Athletic. Flaws: Disease, Lazy. Bonds: Poor, Job. Occupation: Mason
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 12)
Armor Class 11
Hit Points 67 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 2000 gp. Moss agate (16 gp). Fire opal (1600 gp). Golden pearl (130 gp). Onyx (30 gp). Obsidian (16 gp). Fire opal (1600 gp). White pearl (130 gp). Red-brown spinel (130 gp). Blue star sapphire (1600 gp). Banded agate (16 gp).
Roywyn Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a tan poncho over her likewise colored trousers and shirt. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her hair, while still mostly chestnut, has prominent grey streaks. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is fixated on the number 80. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Roywyn hails from a village terrorized by giants. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bounty Hunter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is terrified, and will act out of fear; and someone believes her a fraud
Ideals: Entrepeneur. Flaws: Insane, Fearful. Bonds: Enemies, Job. Occupation: Bounty Hunter
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 300 gp.
Bimpnottin Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She has a large blue mantle and cape that has been intricately interwoven into her violet robe, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'5" when asserting herself. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While studying, she fell in love. They married and had a son. Recently she has begun working with bootleggers and crooks.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Insane. Bonds: Attractive, Criminal record, Military, In love. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 120 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 2000 gp. Banded agate (4 gp). Fiery yellow corundum (600 gp). Red spinel (70 gp). Eye agate (4 gp). Chrysoprase (40 gp). Golden pearl (70 gp). Jet (70 gp). Deep blue spinel (500 gp). Black opal (600 gp). Onyx (40 gp). Tiger eye turquoise (4 gp). Alexandrite (500 gp). Silver pearl (70 gp). Citrine (40 gp). Tiger eye turquoise (4 gp). Blue quartz (4 gp).
Giselle Garrick, Female Human [Permalink]
Personal [hide]
Description: She is renowned for her bright grey dresses and hats. She has a moderate pudge and is not very fit. She keeps her chestnut hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Calm and collected, she is a well trained Carpenter. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She got into the Carpenter business at a young age. Her first spouse was a Herbalist, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants revenge against orcs; and further expansion of business
Flaws: Insomniac. Bonds: Job, Criminal record, Family, Adventurer, Enemies. Occupation: Carpenter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 pp.
Qemuel Terror, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a green coat and is in decent physical shape. His hair is chestnut and curly. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the north to a Merchant, Qemuel learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He became a Merchant soon after.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Logical, Gifted, Optimist. Bonds: Job. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Gorga Mori, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Commoner school at a young age so that she could practice her martial talents. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wishes to resurrect an old love; and find a way to reverse the transformation of her sister
Ideals: Gifted. Flaws: Terse, Disease. Bonds: In love, Family. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 9)
Armor Class 13
Hit Points 44 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!