Oolah Oakley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is physically well-built. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her amber eyes lackadaisically let the world flow into them.
Personality: Calm and collected, she is a well trained Barber. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north to a Barber, Oolah learned a great deal about her father's area of expertise. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She left for the north, certain she would find work there.
Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help
Ideals: Optimist. Bonds: Job, In love, Immigrant, Criminal record. Occupation: Barber
Voice: Raspy
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Two Llamas Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tattered old clothes. His black fur is long and unkept. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Cartwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 18 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Ignan, Gnome, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 4000 sp. Deep blue spinel (1200 gp). Chalcedony (40 gp). Obsidian (6 gp). Lapis lazuli (6 gp). Coral (100 gp). 1 Minor magic item. 1 Minor magic item.
Balifra Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing colorful clothing, dressed as a Glassblower. Her golden hair is unkempt and raggedy. This brown eyed easterner is not easily forgotten.
Personality: She is happy with her job as a Glassblower. She turns her eye from what people do, preferring to live and let live. She would rather hide behind her crafts than deal with other people.
History: The child of a Blacksmith, who enjoyed hunting, Balifra was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Glassblower hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She tends to her Glassblower job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Job, Nature. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 110 gp.
Drifting In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat, and he perpetually has his mace ready. His orange fur is smooth and relatively long. His hazel eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a great chef.
History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home
Ideals: Fighting, Passionate, Gifted. Flaws: Ugly, Disease. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 18000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved bone or ivory statuette (20 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp).
Daar Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is dressed in earthy colors with a green and grey handkerchief worn on her left side. She wears her green crest up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She works hard and plays hard.
History: Daar was born in the east. At a young age she loved to build and create. Daar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Daar and her spouse have recently divorced.
Motivation: She is unsatisfied with her job; and regain custody of her son
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 7
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 7 (-2) | 7 (-2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
Possessions: Just what you see.
Cloud Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in brown turtlenecks beneath a grey coat with pastel slacks. His white fur is long and unkept. His eyes are likewise hazel.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Merchant.
Motivation: To be a Masseuse again.
Flaws: Ugly, Forgetful, Disease. Bonds: Job, Criminal record. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 20 pp. A pair of silk slippers encrusted with tiny pearls. (100 gp).
Vlorn Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Vlorn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Vlorn was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army.
Bonds: Immigrant, Attractive, Job, Military. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
Possessions: 60000 cp.
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